When Apple Arcade was launched in September, the subscription service debuted with an incredible number of games – so many, in fact, that it could be hard to find the best things to play. Over the next few weeks and months, a steady series of new games hit the platform, making this search even more difficult. Apple Arcade now houses over 100 games, and while the top is full of great titles, the quality varies widely. And that became even truer as the service became busier.
The sheer number of games, compared to the relatively quiet way Apple releases them, means there's a good chance you'll miss some of the best titles to access the service. (A holiday season full of blockbuster hits Death stranding and a new one Pokemon it didn't help either.) If you're a subscriber, here are five relatively new games you should definitely check out – and if not, they can just push you over the edge.
Guildlings It is many things. It's a young adult story set in a fantasy adventure that combines elements of role-playing games and adventure games. Most importantly though, it is incredibly charming. It starts out quite simple. Your character becomes a disembodied wire that communicates through a magic smartphone; You then use your new powers first to help your sister escape house arrest, and then recruit an adventurous guild with similar ideas. It's like a traditional fantasy RPG, seen through the lens of modern smartphones and the self-care culture. Dialogue comes in the form of group texts, and to solve many of the puzzles, members of your group need to be in a good mood. (There's even a great scene with a terrifying terms-of-service form.) It's all very nice and funny, and best of all, the game – which is billed as the first chapter – only lasts about six hours, making it easy to access. game. a game session on the weekend.
Takeshi and Hiroshi
Takeshi and Hiroshi It's the kind of game that looks ideal for the Apple Arcade. It's short and simple, which are attributes that don't get much attention in the App Store these days. But it's also incredibly exciting and smart, and unlike anything else I've ever played. The title alludes to two brothers; Takeshi is a rising game designer, while his younger brother Hiroshi is a big fan who is also dealing with a disease that regularly keeps him hospitalized. To keep his brother in a good mood, Takeshi is designing the best RPG. In fact, the game you play is about designing that same game. Among lovely stop motion vignettes, you'll be fine-tuning the game as Hiroshi plays, balancing things out so that the battles aren't too difficult, but also still exciting enough to keep you interested. The way the story and gameplay intertwine is brilliant, really drawing you into the sweet tale of these two kids.
In a way, you usually know what to expect from a game developed by Amanita Design. The Czech studio behind artists like Machinarium and Chauchel is known for quirky and charming point-and-click adventure games that use art and animation to tell weird and wonderful stories. Pilgrims mark all these boxes. But it's also a very experimental game that explores what you can do within the confines of a classic point and click game. Instead of a traditional user interface, you have a handful of cards, each representing characters, items, or actions. This gives the game a fun feel, as you can experiment by placing cards and seeing what happens, eliminating much of the frustration inherent in the genre.
If you put together the silent mysteries of Myst with the impossible architecture of Monument valley, you will have something similar Manifold garden. The first person adventure game is disorienting at first. You explore a strange world full of seemingly endless structures and you need to figure out how to make your way. The main twist is that you can basically reverse gravity; walk to a wall, push a button and now that wall becomes the floor. This forces you to look at things differently, finding new angles and points of view to solve puzzles. Sometimes it can be confusing, and I once spent 30 minutes walking down an endless ladder. But when you finally understand the logic of the game, it's incredibly satisfying.
Pac-Man Party Royale
Sooner or later, the battle royale comes to us all. The last person genre, popularized by Fortnite, has gone into iconic franchises like Tetris and Civilization with varying degrees of success. It is now part of Pac Man – and it really works. Party royale It is relatively small in scale. Four pac-people compete, struggling to eat points and stay alive longer. (You can play with friends online or against bots.) You need to avoid ghosting, as in the traditional Pac Man, but there's a new twist: when you eat an electric pellet, you can eat both ghosts and your competitors. It gets agitated, especially when time accelerates randomly or the maze is distorted. It's like the original, only more deadly and chaotic.