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Path of Exile 2 announced, but not a separate game

Path of Exile 2 was announced today at ExileCon, the big show taking place right now in Auckland, New Zealand. Despite the title, it is not really a new separate game, but an expansion that also completely revises the base game in the process.

Path of Exile 2 will add a new seven act story that will take place 20 years after the end of the current game. It will review many of the game's major systems and reshape the mechanics of each of the game's seven character classes. It is also receiving a major visual rework with physics-based rendering. For example, arrows bounce off some surfaces and stick to others, depending on what they are made of.

Path of Exile 2 characters will use the same "class archetypes" as the original game, but you'll have to create a new one to reproduce the new story. PoE2 characters can select from 19 new ancestry classes that differ from the old ones, which will still be available in the original Path of Exile campaign. Fortunately, all of your cosmetics will be transferred, as everything exists within a single ecosystem.

Path of Exile 2 is still a long way off: Grinding Gear Games said it probably won't even start beta testing until very late in 2020. In the more immediate future, Path of Exile's expansions will continue to launch on its regular three-month schedule, with content that will be available in Path of Exile 1 and 2 campaigns.

Our man Steven is on the scene in New Zealand and will have a much deeper report on what's to come. In the meantime, you can find out more at and check out the vastly improved Path of Exile 2 engine in action in the 14-minute video below.

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