My Friend Pedro Review (Change eShop)



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The latest death of the spectacular Digital Return, My friend Pedro, begins as it means to continue – with a masked protagonist awakened from his sleep in the basement of a murderous criminal hiding place by his only friend, a sensitive floating banana named Peter. The pair quickly steals a pistol and makes a quick escape through murder, and much of it. This is not your common action game murder, no; when a banana is in charge, things are … different.

In the space of a few minutes, Pedro passed the entirety of his plantain power-ups, unlocking the keys to his character to slow it down to it Max Payne, parkour jumps through the walls, turns through the air, bounces off bullets on metal surfaces, Uzis double-maneuvered with banana (split), aiming for maximum kill count and usually turns each screen full of bad guys (and this is a very full of bandits) in his own mini-episode of The Raid.

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Based on the Adult Swim Flash game of 2014 with the same name, My Friend Pedro has charmed gamers with gameplay scenes of their brutal and stylish 2D platform carnage in the last two years, a mixture of violence and ridiculously OTT comedy elements . in many ways it seemed too good to be true. In a way, it is, most of the time, what you saw in the many gifs and videos is what you have here, though a little more clumsy to control than we expected.

With so many combat options available to you at any time, it may not be surprising that the controls seem complicated at times, the main culprit in our minds is a deceleration mechanic that is absolutely central to gameplay and by default started by a click little heavy. the left knob. Pirouetting as a means of avoiding bullets, however, is attributed to the L button and can often feel a bit too far and hard to hit while you shoot, crouch, roll, jump and pluck your way around the screen.

Perhaps the biggest offender, however, is targeting an object – a frying pan, knife, gas can or part of the body – to kick it against a burglar. For a simple kick, you just hit the X; However, for a more controlled strategic positioning, you should stand next to the object in question, point with the right stick and press X to kick the thing – an impossible task without a change of tack we encounter, but the game will normally place these items in areas that allow you the opportunity to stop and do so. Of course, all controls can be reassigned in the options, but it is difficult to find a much better setup than the standard, and it is just one of those things you will probably learn to live with to continue killing – which is deliciously addictive things, even though the repetition infiltrates quickly.

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And it is this repetition (alongside those controls) that is the main criminal dragging the game for most of the time. In addition to an extended gaming medium section seeing things take on a more fantastic nature and a handful of larger towers, lasers and enemies later below the line, levels are mostly quite boring, subjects of so-and-so; identikit rooms full of explosions of violence mixed with intriguing light and platforms that charge with the kill as fast and elegant as possible in order to maximize your score and achieve as good a note as possible for your bad behavior. The prompts on the screen show how well you are doing, while Peter will show his delicate little head in the corner of the screen if you do something particularly noteworthy. While the levels do very little to create any sense of real atmosphere, the soundtrack comes in to do the heavy lifting; very Hot Line MiamiMix of dark and catchy songs with an uncomfortable psychedelic edge.

Criticism aside, the action on offer in My Name is Peter is impressively malleable, though, with the various mechanics at his disposal interacting incredibly well for the most part – though we could not help but feel that the wall jumping was a little tricky in some places; your character's legs are apparently a little too long for his body, and the double grip is a little hard to keep up with when things go crazy – what they absolutely do on the hardest of the three levels of difficulty on offer here.

Repeated runs of areas open up possibilities and it is only to learn enemy positions and enter into a plan of action that sees the real appeal of the game manifesting itself; It's all about repeating screens again and again until you have a perfect run, running a death-defying ballet of violence and John Woo throwing pigeons into the air with a cheerful abandon. Once you've been geared up and relaxed enough to know in advance what you want to do, you'll find all kinds of hilarity as you toss the frying pans in the air to ricochet the bullets, jump from skateboards at high speed to drop deadly mo flying, and usually Matrix the absolute is out of things.

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In terms of history, it is difficult to argue without ruining what little there is, needless to say that it is absolutely a farce and is not at all interested in making sense or being serious. This also ends with a beautiful boss fight that, disappointingly, eliminates the need to use too much of your arsenal of weapons and skills that you have accumulated during your runtime – which is pretty short by the way. A full playthrough can be achieved easily with normal difficulty in about two hours, more in the "Bananas" scenario more difficult, which takes away their ability to recharge health as well as make the fire received is more demanding. This is, however, as we have said, a game designed to be repeated for the highest scores and for the S level and find ourselves returning repeatedly to perfect levels, which adds a few hours to the procedures.

In terms of performance on the Switch, the My Friend Pedro works smoothly on the docked and handheld and looks great, most in portable mode where the smaller screen hides low-resolution character textures and makes the gray backgrounds look slightly attractive. There is no noticeable slowness or FPS slides (insert your own banana gag here), which is impressive with some of the later stages filling the screen with a rather explosive action.

Conclusion

My friend Pedro, for the most part, fulfills his promise to provide you with an almost endless variety of ways to accomplish the glaring brand of OTT violence that had players eagerly awaiting its release. The controls can be grumpy at times and the levels are far from an eclectic mix, but it adds enough amusement to action with intriguing and lightweight platform elements to keep things interesting enough to see through to the end. Also, your best friend is a banana.

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