Shesez's YouTube series Boundary Break showed us secrets of Fallout 3, Silent Hill 2 and even Toad's head, going beyond the limitations of the cameras and perspective of the game. Now comes a revelation at least as surprising: Knight shovel is actually a 3D game.
As seen previously by Kotaku, the last episode of Boundary Break talks to the developers of Yacht Club Games to clarify this bizarre turnaround. (In fact, the studio provides the camera tool that Shesez uses to show how the game is rendered). Yes, Knight shovel is a classic side scrolling platform game but the game has a 3D engine because the Yacht Club really did not know what it wanted to do at the time it started.
Layers of things this way made it easier for them Knight shovel for other platforms, in fact – a big reason is almost a Full Ginsburg (Windows PC, Nintendo 3DS, Wii U, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One and Nintendo Switch) since launch in 2014, missing only the Xbox 360. Another bonus is that a game on a 3D engine was easier for them to troubleshoot and debug.
The bending and explanation perspective begins at the two-minute mark and Knight shovel look like a pop-up book or an art class diorama. By tilting the camera, Shesez is able to show, for example, how far the Grapps extend (far away) from the screen, or how the retractable platforms pile up behind the scenes.