Current smartphones already have multi-core processors and at least 2 GB of RAM, so they are more functional than their predecessors in the low-cost handset segment. Accompanying the modern development, Google decided that it was time to stop supporting 32-bit applications. To be precise, Google decided at the end of 2017, and at the moment just decided to remember that.
This writes the Chronicle Info with reference to znaj.
According to the company blog post, Aug. 1, 2019, along with the 32-bit version, developers need to post 64-bit versions of Android applications on Google Play, be it a new game / program or an update of an existing application. The only exceptions are some games that use the Unity 5.6 engine or an earlier version, because its developers only added support for the 64-bit architecture.
See also: all Chromebooks will support Android apps
After that date, Google will continue to support 32-bit versions of games and applications in the Play Store for another two years, but as of August 1, 2021, all applications that do not meet the requirements and do not have a version of 64 bits will be removed from this store. The requirement does not apply to Wear OS and Android TV, because these platforms do not support 64-bit code
For developers, this was not surprising, as the search giant in 2017 announced that it would no longer support 32-bit applications. For ordinary users, virtually nothing will change, at best, they will be able to use the full potential of their devices using 64-bit software. By the way, last year, Apple also abandoned the 32-bit applications, but first for MacOS High Sierra and then for iOS 11.
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