Cyberpunk 2077 has been postponed yet again, this time for 21 days with the new release date being December 10th. This time, the developers cited the game’s optimization for nine platforms as the reason for the delay. The CD Projekt Red team went to Twitter to share the news, apologizing to fans who were anxiously awaiting the game. Cyberpunk 2077 was originally scheduled for a release in April 2020, which was postponed to September 17 and then to November 19.
CD Projekt Red shared a post on Twitter, as well as the last time the game was delayed, explaining why the team decided to postpone the launch by 21 days. Cyberpunk 2077 was scheduled for release on November 19 after several delays and the developers ensured that the game was ready for that release date. They previously announced that the game it was “gold” which means that all content and gameplay was ready for the final retail version. However, it seems that there is still some work to be done, mainly the preparation of nine versions of the game for the different platforms on which it will be released.
“The biggest challenge for us now is to launch the game in the current generation, next generation and PC at the same time, which requires us to prepare and test 9 versions of it (Xbox One / X, compatibility with Xbox Series S / X, PS4 / Pro , compatibility with PS5, PC, Stadia)… while working at home ”, said the post on Twitter by studio head Adam Badowski and joint CEO Marcin Iwinski.
The post also explains why this delay occurred after announcing that the game “won gold”. The post states that while ‘turning gold’ means that “the game is ready, it can be completed and it has all the content in it”, it does not mean that the developers will stop raising the bar. Several improvements are being made to Cyberpunk 2077 that will be pushed through a Day 0 patch and the time frame for these improvements was what the team “underestimated”.
Cyberpunk 2077 was initially scheduled for a release in April 2020, which was then postponed for five months until September 17 to “finish testing, fixing and polishing. So, it was postponed to November 19 so that the team could “balance the game’s mechanics and fix many bugs”.
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