The difficulty of the game is more about being intense – variety



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"Cuphead" is not as difficult as it is different.

At least that's what Tyler Moldenhauer thinks about the game he helped create.

"We never intended to make it super difficult," said Moldenhauer. Variety in a recent interview. "It was just that we wanted to keep the action intense and that's how it came out."

Moldenhauer sees the perceived difficulty of being another by-product of the players' habits.

"Honestly, I think a lot of people, once you get used to it, once you sort the Grok controls at that point, it's a much smoother ceiling. It's sort of unlearning many things modern games have taught people they can just get away with.

"Once you unlearn these tricks and a half back to the game and have fun."

Moldenhauer believes that Nintendo fans – who can start playing on the Switch on April 18th – are particularly well suited to dealing with the game's exclusive gaming brand.

"If they are back the day they know what Nintendo is difficult," he said.

The fact that the exclusive Xbox game now comes to the Nintendo Switch is the result of many internal discussions. Moldenhauer said that this happened after Studio MDHR, Nintendo and Microsoft "joined".

The Switch version of the game will bring with it the possible integration of Xbox Live with the Switch, much of which will be added in a post-release patch.

"We're still trying to figure out what we can do," he said.

The Switch game will run at 60 FPS and will feature a lot of new gear and new animations for some of the characters. These art enhancements, as well as support for almost a dozen languages, will be added to the Xbox and Windows PC as a free patch.

"Cuphead" coming on the Nintendo Switch is just the latest sign of a game industry becoming more open with its titles. Where once the detainers of platforms, such as Microsoft, Nintendo and PlayStation, were fighting for games that came exclusively to gaming hardware, which seems to be loosening up a bit lately.

"It's an exciting time," he said. "A lot is changing. Much is in flux. I think there will be many things in the background. From the developer side, it's pretty cool. This gives us many options. That reminds me back in 1995 when you originally had Sega and Nintendo and then you started getting rumors of Sony joining the 3DO industry with Panasonic. We've just had lots of great extra players coming on the scene now. "

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