& # 39; s in the Sky VR & # 39; is the purest way to explore the universe


All these games No man's heaven included, were not particularly well received at launch. However, each team kept the updates rolling, and they ended up finding themselves on lists of awards around the world. Fortnite added battle royale and became a multi-billion dollar franchise; Rainbow Six Fence embraced eSports and the DLC and brought together 40 million registered players; Warframe pursued an aggressive content release schedule and listened to its main audience, and is now one of Digital Extremes' most successful games.

The VR of the Sky of No Man

No man's heaven launched a steady stream of updates to provide the features that fans really wanted (and waited on from day one), and went from "cautious indie tale" to "Best Game in Progress" in just two years. Today, it is an astronaut simulator the size of a universe full of quintiles of planets, absurd creatures on land and sea, as well as crafts, mining, construction, flight and large amount of exploration. This summer, the gigantic The sky of no man beyond The update will air, bringing three main features to the game, two of which are public knowledge: MMO-style mechanics and, announced last week, VR support.

Hello Games is bringing No man's heaven for all headphones on the market via Steam VR and PlayStation 4 for PSVR (with a unique physical edition as well as a digital offering). In the VR of the Heaven of Man it is not a separate mode; Instead, it incorporates virtual reality players into the existing game. VR players can play games with non-RV friends and receive all future updates. Same game, new input method.

"It's very comfortable for me in terms of an adjustment to No man's heaven"Murray said. If I'm honest, we're supporting RV because we want to. Genuinely, I think it's creatively driven more than necessarily commercially or something. It just seems like a good fit. "

After spending 15 minutes with the game in full VR glory, I can not help but agree with Murray. No man's heaven makes sense in VR by putting you directly in the space suit – jetpack, multi-tool, inventory and all. The multifunctional tool, which extracts minerals, drills holes in the ground and builds immense structures from nearby organic matter, lives in its right hand, while the inventory can be pulled up like a hologram in the left arm, streamlining the manufacturing process.

Walking involves a teleportation system that serves its purpose well, although there are a handful of other ways to navigate new planets and the surrounding interstellar sea. First, there is the jetpack, which is a lot of fun but a bit disorienting in virtual reality, with the greatest potential to cause nausea related to the headset. Yet, In the VR of the Heaven of Man also has vehicles, swimming and – this is the big – spacecraft.

The VR of the Sky of No Man

It takes two hands to steer the ship by pressing and pulling the throttle with the left hand and using a joystick to steer to the right, and the whole process is visceral in a way that only the RV can provide. Piloting a ship in virtual reality – racing over mysterious planets and up, out of the atmosphere in a tunnel of light and space dust – is an absolutely fantastic feeling. Then the hyperdrive clicks and the galaxies finally come into focus. Asteroids resemble mountains and flying between them is smooth, exciting and deeply peaceful. The planets sit, suspended in the ink of space, impossibly large. Everything is scary and beautiful in equal measure, illuminating the incomprehensible size of the universe, the planets, the space rocks, the ship, yourself.

This sense of scale and immersion simply can not translate into a 2D screen.

If the goal of No man's heaven is to make players feel simultaneously tiny but deeply connected to a network of atoms that extends in all directions, forever – if the goal of No man's heaven is to make players to feel, full-stop – then VR is the best way to play. This sense of scale and immersion simply can not translate into a 2D screen.

Murray had plenty of time to think about interstellar scale. His parents traveled a lot when he was young, and at one point they ended up running a one and a half million acre farm in the Australian outback. At night Murray stared at the dense cloak of stars and dreamed of its depths; by day, he would play Elite, devour everything from science fiction and program your own games. In the VR of the Heaven of Man is the unique result of decades of star-observation and coding.

"If I was five and I could see that you're wearing a headset and being in this world, he'd be very excited about that," Murray said.


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