Patch Fortnite Notes (New Update 6.30): Mounted Tower, Food Fight Mode, and More


Epic Games has released a new update, 6.30, for Fortnite on PS4, Xbox One, PC, Switch and Mobile. The servers have been released but are now online again, and we have the complete patch notes detailing all the new additions and changes. The big news is a limited time mode called Food Fight, which encourages players to use the new tower mounted to solve the battle of Durr Burger against Pizza Pit.

"One Wall, Two Entries, Food Fight has begun! Build your base, wait for the barrier to fall, and face this new time-limited mode.

The tower is a Legendary Trap weapon that can be found in Floor Loot, Supply Drops, Vending Machines and Supply Flames. Despite having unlimited ammunition – and packaging a lot – players will need to be careful in using it, as it can overheat if it is fired for too long. The tower can only be placed on the ground and can be destroyed by attacking it directly or by targeting its structural support. The floor piece on which it is placed is invulnerable. It is also worth bearing in mind that once placed, anyone can use a tower – including the enemy team.

As previously announced, Epic has ended its glider redeployment test that began a few weeks ago. Redistribution will only activate your glider, although you are still in skydiving when leaving the Battle Bus, after traveling through a Rift or using a launch pad. In the last two cases, parachuting will cause a glider to rise higher in the air – 35 meters, instead of 15.5.

Other note changes include Quadcrashers now being guaranteed spawns and damage numbers being shown on the initial island. Despite this, you can not lose less than 1 life, and any damage done will not be considered for the challenges.

For Save The World, Epic made some adjustments to the user interface and also introduced Last Word Revolver. Check out the complete patch notes to learn more about what's new and different with Save The World. You can see the details of Battle Royale below.

Fortnite Update 6.30 Update Notes


  • Optimized particle effects processing, including fixes for non-visible systems.
  • The Sprint by Default setting will be enabled by default for all new players.

Bug fixes

  • Fixed push-to-talk getting interrupted when entering or exiting a menu.
  • Fixed selection of Voice Chat input and output devices in the options menu when there is more than one non-standard input or output device.
  • Fixed a problem where weapons could have the wrong textures applied.
  • Improved speed of information gathering when submitting comments in the game.
  • Push-to-talk now works in the menu when connected to mouse buttons other than the left and right button.


  • Improved sorting order and separation of invitation and friend actions from the party.
  • The chat window will automatically switch to team or party chat whenever you join a team or group. System messages restored when team members and group members participate.
  • Increased the expanded and minimized size of the chat window.
    • The chat scroll bar is no longer visible when chat is minimized.
  • The whispers received while the Party or Team chat is open will now appear in-line in the current window.
  • Being expelled from a party will no longer remove the player from the current match or zone.

Bug fixes

  • Fixed an issue where invitations sent to PS4 friends who were not epic friends would also run unreliable if that friend came online after you started the game.
  • Fixed issue where banners were too small or incorrect in certain areas of the user interface.
  • Fixed an issue where chat text did not appear when playing in a game, unless the chat window was displayed or opened / closed.

The social team was distracted by a butterfly. Here are some things we forgot to mention in previous patches.

Patch v6.21

  • Fixed a problem where his non-epic friends on console were displaying their Epic names on their friends list.
  • Fixed the issue where the challenges of playing with friends did not give progress properly.
  • The cosmetics of Battle Royale should no longer appear in the heroes of Save the World.
  • Remove the combined chat channel (called "Everyone"), it was not as useful as we expected and was being confused with the global chat channel.
  • The friend is playing the same game mode as you will appear at the top of the Friends list.

Patch v6.22

  • Re-added the Battle Royale hologram look to people who are actively at play.
    • The texts that describe the remaining players and the game time will be restored soon.
  • Fixed an issue that could result in "ghosts" group members following a Save the World game.
  • Fixed a problem that would allow a Battle Royale hero to appear in the Save the World lobby.

Royal battle

Time Limited Mode: Food Fight

  • The battle of Durrr Burger against Pizza Pit began. Two teams on each side of the map. A tremendous barrier by the middle. Build a fort to protect your restaurant mascot. When the Barrier drops, destroy the enemy's mascot to win the match!
  • An insurmountable barrier will be generated along the center of the map for the first few minutes.
  • Each team will have a restaurant under construction near the center of the map. Inside is a giant mascot head that represents this team.
  • If the mascot's head is destroyed, this team loses the game.
  • Teams should use the time the barrier is to build a defensive fortress around their restaurant.
  • As the barrier drops … fight to take away the enemy mascot before they destroy yours!
  • Special Red Supply drops appear at the beginning of the match. These contain a handful of weapons, ammunition, consumables, traps and a few hundred metal building materials.
  • Players will reappear after 7 seconds when eliminated, keeping their inventory.
  • Eliminated players generate a percentage of their ammunition after disposal, as well as 30/30/60 wood / stone / metal materials.
  • 100% extra features are obtained from the collection.
  • Construction resources found on the ground increased from 20 to 50 per instance.
  • No weapon or explosive item is in this mode.


  • Port-a-Challenges no longer appear below ground.

Weapons + Items

  • Added Mounted Turret (Legendary Trap)
    • Found on the floor, in the supply offers, in the sales machines and in the llamas of supplies
    • Unlimited ammo, but will overheat if fired too often.
    • It can only be placed on the floor.
    • Damage the Mounted Tower by firing directly or destroying structural support.
      • The floor piece on which it is placed is invulnerable.
    • Once placed, it can be used by any player, regardless of team affiliation.
  • When a passenger of the vehicle uses a Grappler, the movement has been smoothed, keeping more moment of the vehicle.
  • Pick spike damage against players increased from 10 to 20.

Bug fixes

  • Assault Rifle Shield ejection settings Adjusted to prevent shells from obstructing the reticle while firing while aiming downwards at sight.
  • Balloons now have adequate visual and audio effects if several are displayed simultaneously.
  • Fixed an issue where players could take damage by leaving a Quadcrasher while using balloons.
  • Fixed quadcrashers being movable coming into them.


  • Growth rate of Quadcrashers was increased to 100% from 50%.
  • Gamepad connections; Changing the default gamepad configuration from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.
  • Emotion, bandaging, use of protective potions and other cancellable movement actions can now be used while affected by Chillers.
  • The damage numbers will be displayed on the initial island.
    • Players will suffer damage, but will not be below 1 life.
    • Local damage effects, such as screen shake, will not play.
    • No mission progress will be gained for damage caused in the heating lobby.
  • Better effect handling when players fire bursts of automatic weapons like the Submachine Gun.
    • Trackers and trigger sounds will be more consistent.
  • Added a new action "Reset Camera" on the Nintendo Switch that can be docked that brings the camera to the horizon.
    • Unbound by default.
    • This gives players with motion controls an easy way to reset the camera's location.
  • The time a player is in the Down But Not Out state before being eliminated was increased from 50 seconds to 60 seconds.

Replenishment of Glider

  • The Replenishment Glace will now only activate the Glider.
    • Skydiving will no longer be available when using Replenishment Glider.
      • Skydiving status will still be activated by jumping from the Battle Bus, using the launch keys or any type of slot.
      • If Skydiving is launched on launching platforms or slots, the glider's forced positioning height has been increased from 15.5 meters to 35 meters.

Bug fixes

  • Fixed an issue where maintaining Interact's link during skydiving did not automatically start opening crates when landing.
  • Fixed a problem where the players still seemed to be in free fall upon landing.
  • Fixed issue where the PS4 controller lighting could have the wrong color.


  • New tournament: 'Scavenger Pop-Up Cup' (Solo)
    • Pop-up cups are tournaments that test limited time modes. Scavenger will test various gameplay settings – reduced material limit, faster material pickup, and health gain for eliminations.
      • Cover Material: 500 Wood, 500 Bricks, 500 Metals
      • Harvest rate was increased by 40%
      • Players gain 50 health points by eliminating an opponent.
        • If health is full, players will receive shield.
  • Players no longer need to restart the game client to start a tournament.
  • Scheduled schedules will now correctly reflect daylight saving time.
  • Greater clarity of time until the start of a tournament and time remaining in a tournament session.

Bug fixes

  • Fixed a problem in tournaments where players were not being made against opponents with similar scores. This will greatly increase the difficulty of the matches as players earn points.
    • Note that players with high scores during a session may go through longer periods of correspondence as we search for suitable opponents.
    • After about 4 minutes of searching for opponents with similar scores, players will be placed in the best available match.
  • Fixed an issue where tournament score sometimes required restarting the client for upgrade.
  • Fixed an issue where Victory Royale would be displayed incorrectly as regular placement points in the score summary.
  • Fixed a problem where players occasionally got a point incorrectly at the beginning of the match and disappeared after the match.
  • Fixed a problem where teammates sometimes failed to join a queue together. Fixed an issue where matches started with less than 80 players.


  • Improved lobby performance and memory usage on the Switch.
  • Optimized animation performance. The animation now operates on a fixed-time budget and dynamically adjusts the quality and refresh rate based on the load.


  • The glider and pitch audio for players out of sight is now more precisely spatialized.
  • Added notification hit audio while damaging vehicles from a distance.
  • Added the audio suggestion "wind" to players who travel through the air, including you.

Bug fixes

  • Fixed an issue where the steps of the Cube Monster did not have a visual sound indicator.
  • Fixed a problem that would cause the tire jumping sounds to fire twice.
  • Fixed an issue where the loop of gun sounds occasionally fell silent.
  • Fixed an issue where jumping and landing audio to other players could fail to play reliably.


  • Added an indication of already completed secrets to the Hunting Challenges.

Bug fixes

  • Fixed an issue where the shirt number could be redefined by changing the style into a sports outfit with selectable styles.

Art + Animation

Bug fixes

  • Updated unlock text for the pink variant of scales to correctly indicate that it is unlocked at level 74 of the battle pass instead of level 59.
  • Updated the "Herald's Wand" harvesting tool to indicate that it is reactive.

Replay System

Bug fixes

  • Fixed an issue where Play button spam in Replay Browser caused an error.
  • Fixed an issue where the close button would be inactive when loading outdated replays.
  • Quad Launcher blasts are no longer reset during playback during replays.


  • The main fast bar is now visible when watching a player.


  • Honk button added to the extra buttons in the HUD Layout Tool for all your honk needs.
  • The deletion feed can now be reallocated in the HUD Layout Tool.
  • Automatic pick-up and auto-opening weapon options will be disabled for new players.
  • The application icon is now populated in new versions of Android.
  • The user interface now considers the notches in the display of Pixel 3 and Pixel 3 XL.
  • Shader Cache enabled in Pixel2XL to solve memory problems.

Bug fixes

  • Fixed an error where the squat button would not be visible in build / edit modes.
  • Fixed a bug that caused persistent motion input when dragging from the quick bar.
  • Fixed an error that caused the sprint not to work on mobile devices for some players.

A week after they were introduced, the NFL team uniforms were removed from the Fortnite game store. Those who bought one using V-Bucks may continue to use it but are no longer available for purchase. Epic has not yet said whether it will make a comeback in the future.

Epic also began selling an initial Summit Striker package, which comes with a new skin bling and 600 V-Bucks for $ 5. This package is meant to be a way to give newcomers a taste of customization for relatively inexpensive and as such is limited to one purchase per account.

As with every week, this new patch will be followed by a whole new batch of challenges. If you have not completed the challenges of last week, you can check out the full list of them and use our guide for the more complicated of the group. We also have a complete guide to all Fortnite Season 6 challenges so you do not miss a single Battle Star.


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