Melee player ends game on opponent's Stinging Jigglypuff



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Over the weekend, a Super Smash Bros. competitors and spectators have lost their collective minds about the actions of a Jigglypuff player. Did he cheat in any way? Go to the sea after a victory? Destroy a CRT? Scream obscenities in the audience? No, he simply played with the Pokémon's strengths in a favorable confrontation, making his opponent so frustrated that he disconnected his controller and made him angry.

Fighting games are all about fights. Because the characters generally differ from one another in terms of play lists and game styles, the competition can sometimes start directly on the character selection screen. In Street FighterFor example, Dhalsim will almost always have an edge over Zangief because of the way he can control space with his flexible limbs. Super Smash Bros Melee has a similar confrontation in Jigglypuff Vs. Ice Climbers, in which the floating Pokémon is able to escape as soon as it achieves a life advantage, thus maintaining the distance between it and the pair's frightening mixups and claws.

This exact scenario took place at the Battle of 3 BC in Vancouver, Canada, last weekend. How the event Super Smash Bros Melee The tournament reached the final, Alejandro "Chango" Gastelum played to Jigglypuff's strengths in a match against Ice Climbers leader Chaucer "Fauxhebro" Gilson, using Puff's hit and run gameplay to keep his opponent in the distance. Fauxhebro, wearing a shirt personalized with #FreeFaux to protest the ban on Ice Climbers' controversial technique, fought admirably and eventually forced a crucial fifth game to decide who would remain in the tournament. Throughout this struggle, however, he seemed frustrated. In the previous games, Fauxhebro regularly nodded in apparent disapproval of Chango's tactics, and when he entered the final game of the match, he changed his name in the game to & # 39; PLAY & # 39; as a way to signal his criticism of Chango's departure. games.

When Chango continued to play defensively, Fauxhebro's barely contained irritation overflowed. Five minutes after the game, Chango held a slight 3-2 advantage in stock, thanks to its ability to float from platform to platform and prevent the assault of Fauxhebro Ice Climbers. Unable to make any progress, Fauxhebro simply stopped moving. Chango, due to his life leadership, had zero reason to approach an opponent who excelled in close combat, and waited at the opposite end of the stage, leading to a standstill. The staff of reviews complained. The public complained. A companion Super Smash Bros Melee The player, Johnny "S2J" Kim, held two middle fingers in the front row to protest against Jigglypuff's inertia on the stage. Everyone booed, even the commentators. But in spite of all this, Chango looked impassive, refusing to get involved until Fauxhebro finally turned off and left the stage.

In the war of attrition, Chango won, but no one seemed happy about it. Later, the popular Twitter account theSirToasty posted an edited clip of the match with the caption "Melee at worst.

The video above has caused divisions in the largest gaming community in social media, broken down into predictable lines. Classic wrestling game players saw nothing wrong with Chango's game, comparing him to Justin Wong's famous ability to play "manco" or "turtle" in many of his games. O Smash scene, however, has a very different idea of ​​what constitutes legitimate play. Due to the way characters like Fox and Falco dominated the tournaments, the community believes that fast and combined games should form the basis of the competition. Anything else is disrespectful to those watching the fight, or at least it seems like a vocal contingent of the scene believes. Tactics like the ones Chango exhibited over the weekend are colloquially known as "camping," a derogatory term to throw away when there is no reason to approach.

For my part, I find it hard to disagree with traditional fighting game players. Chango played the game beautifully, and forcing his opponent to stand up and leave the set using only his gameplay to frustrate them should be a point of pride. In the Evolution Championship Series, I saw the audience split up in similar fields. People who focus on games like Street Fighter, Tekkenand Gear Guilty will often cheer for Smash champion Juan "Hungrybox" Debiedma stagnating Jigglypuff strategy, while Melee the boo players for the same reason. What is considered exciting or engaging differs from game to game, in part because the overall scene is more like a loose umbrella of feudal states rather than a unified community.

While the Smash The community is involved in the ongoing discussion, a separate and less popular conversation has arisen about limiting the ways in which Jigglypuff can camp, with some players even wanting to ban her from the competition. These arguments usually revolve around how Super Smash Bros Melee is perceived by viewers, with some worried that the games of Jigglypuff are slow enough that they can turn people off completely. With Super Smash Bros. Ultimate gaining traction as the new enthusiasm, this anxiety is not necessarily unfounded, but also highlights the different values ​​of the Smash community at large, where playing for the growing class of spectators is sometimes considered more important than allowing competitors to use the tactics they need to ensure victory, even if those tactics are not so exciting to watch.

"I have a lot to say about the swing and the whole situation that has fallen today, but all I'm going to say is that I miss the days when people honored the unwritten rules of Melee and I did not cry about everything they did not understand, "Fauxhebro posted on Twitter after the tournament is over, apparently referring to the tendency of the scene to avoid defensive play. It is hard to say if the flicker would have allowed Fauxhebro to compete with Chango on a more equal footing, but there is certainly a tone of irony in protesting against the more powerful technique of his character being banned while also making a great show of giving up an opponent who is playing character as efficiently as possible. Much like the wobble, the Jigglypuff conversation is one that will not fade for a while, and for better or worse, the Smash the community will have to deal with this if they plan to continue supporting this unchanging 17-year-old game.

Fauxhebro did not respond to KotakuRequest for comments.

Ian Walker loves fighting games and loves to write about them even more. You can find it on Twitter at @iantothemax.

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