At the heart of Watch Dogs is the techno-surveillance state structure, extrapolated only slightly from a real world where most of us have internet-enabled devices (and their cameras) surrounding us all the time, cleaning up data about us. we even know what we are providing. The protagonists of the Watch Dogs are always fighting this vigilance, using it against the conniving people who created and maintained it. But in every game entry so far, you also have the ability to spy on people as your enemies.
In Watch Dogs and Watch Dogs 2, this power was more a fun way to enrich the gaming world than practically useful – the various people around your cities felt a little more real if you could use your Profiler device to see their banks . stories or discover something embarrassing about them. In the newly announced Watch Dogs Legion, all the information you can see about random people is essential to the way you play the game.
Ubisoft allows reporters to play about 45 minutes from Watchdog's third title at E3 2019, primarily featuring Legion's signature mechanic: you can recruit and play like any non-gamer character including enemies. There are no protagonists defined or Hero Watch Dogs Legion; instead, people you find and persuade to join your hacking group, DedSec, become the main characters.
Everything you've spied on random people in other Watch Dogs games is actually important in Watch Dogs Legion – it's key to the recruiting system. Each person you meet in the game has a set of basic traits and information about them, as well as a job and a timeline they follow as they move around the city. When you navigate their lives, you learn personality traits and skills that can make them useful agents, as well as which problems they face and face. You can then help the characters deal with their problems to earn their loyalty.
Your goal in helping the NPCs you want to recruit is to influence your opinion of DedSec. The group of hackers and their actions are often misunderstood, so some people consider you a terrorist threat, while others are more friends with DedSec ideas. The use of Profiler in people allows you to learn how they feel about DedSec, as well as show what is going on in their lives, as if they are dealing with gambling debts or have a relative in jail. If you can help fix these issues, you can raise their opinion about you and your organization (and if you do things they do not like, they will remember that too). Get the opinion of your recruits from DedSec high enough and you will have access to a mission of more involved origin where you can do something that finally convinces the person to join your team.
In our preview, we chose Jeremy, a guy in a bar with a very low opinion of DedSec, but instincts of a brawler. His intrinsic traits meant he did double damage in melee combat as normal characters, taking advantage of Legion's new melee combat system that can help keep filming to a minimum while trying to steal. After raising some of his opinion on DedSec, we discovered that this guy was helping the police falsify evidence because they were blackmailing him; if we could destroy the evidence that the police had against him, he would be free to join. That meant getting into the New Scotland Yard station to get to a server and clear the evidence.
Characters in Watch Dogs Legion come in three types: Enforcer, a heavy combat class; Infiltrator, one that is better at stealth and close combat and can become invisible; and Hacker who has more abilities to manipulate the various drones in London and who can dispatch a small spider bot to do the dirty work. Paula, the character available at the preview when I started, was a Hacker, so I dispatched her remotely controlled spider robot to enter the police station undetected. After sneaking around by some cops using Watch Dogs' usual abilities to activate devices to make noise and distractions, the bot was able to download a key Paula could use to access the server.
All NPCs are effective players in the game, capable of using weapons and melee combat – apparently when you enter DedSec, you receive an intensive course of special operations training. But their recruitment is based on the fact that some NPCs are more effective than others, particularly on certain roles. Paula was a useful hacker because of her advantages, but she was also an elderly woman, which meant she moved more slowly than the other characters. Infiltrating the police station was a little distressing because it took Paula longer to get around, but in a short time we escaped with the evidence.
Building your own cast of characters
That added Jeremy to our growing list of agents; you can recruit up to 20 in the game. Adding him to the team gave us the chance to choose a character class for him, and since he was skilled at whining people, we made him a stealth-focused Infiltrator. Legion's melee combat system was created specifically to provide you with combat features that will not necessarily alert an entire building to your presence if you are found while sneaking around and are quite robust with dodges, combos, falls and finalizations at your disposal. Jeremy's advantages made the class a good fit.
When you are not playing like the rest of your characters, they roam the world following their lives, then you will see them when you open your London map. You can also switch between them freely, losing control of a person (like Paula) and taking control of the other person (like Jeremy) wherever they are.
Switching to Jeremy, we advanced on the demo's history mission, which concerned a dishonest spy in what remained of the British government, consolidating power to apparently do bad things with it. The story scene for the mission was what really took home how impressive the Watch Dogs Legion approach is. Since I was playing as Jeremy on the story's mission, he was the one who appeared on the scene of a meeting with a DedSec informer, complete with his own lines of voice. There was no leading character or other protagonist who suddenly appeared to carry the story forward.
London is facing its downfall.
The main character of the Watch Dogs Legion is who you want it to be, as the developers explained in the preview, and the game has loyalty in its NPC system to make it seem like picking a character is not just changing the look of a character. generic protagonist. During his Legion presentation, director Clint Hocking showed the same scene with four different NPCs to highlight the fact that each exhibited different animations and a few slightly different lines. Effectively, every character you pick up in the game is actually a character. And although it is impossible for Ubisoft to have filled the Legion with thousands of distinct people, each with their own animations and voice actors, the studio would not say how many character models actually existed – but in our playing time, all the characters we encountered were very different.
It really looks like the principles of the Mordor Shadow Nemesis system, which endeavored to procedurally generate personalities to make enemies more interesting, applied to the characters of the players. At least in a brief preview, everyone came out quite distinct, with their own characteristics, skills and voices. And since you can recruit everyone, you can lose someone too. The main narrative designer, Kait Tremblay, explained during the demonstration that the characters may be captured by the authorities or seriously injured during combat. Wounds may require hospital admissions, taking a character out of commission for a certain period of time.
The characters can also perish permanently, Tremblay said, although it seems that this usually only happens as a risk-reward proposition. If you are struggling and a character loses all of your health, they usually decrease the count, resulting in hospitalization (or perhaps capture) and the usual mission failure. Instead of restarting an entire mission with another character, you can choose to recover from the pain and continue fighting – but if your character loses all health at that time, he is gone forever.
A story about how to create a resistance
As Hocking said during the presentation, with Brexit appearing in the real world, it is difficult to predict what the future holds in London; In the fictitious future Ubisoft is extrapolating, "London is facing its downfall." Chief producer Sean Crooks told GameSpot that Legion has to do with building a resistance to the authoritarian powers that settled in the city, such as Albion, a private military company that the British government hired to keep the peace in the city, but who went so far as to abuse this power. The focus of the story lies in the group, more than a single person.
"I think, in the end, he plays very well with what we want to do as a story," said Crooks. "The game has five plots.Each of these plots covers a variety of topics from AI and automation and its effects on society to the oppression of a private army controlling the city and obviously playing a resistance with that team is involved in it. It's crucial. It's very important and critical to the story and the team. "
One big question that remains is how well Legion will be able to tell those stories with a cast of characters literally ripped from anywhere. The biggest improvement of Watch Dogs 2 over its predecessor was the storytelling and development of the cast of characters it used to tell. Legion apparently sacrifices those gains to his NPC system. However, there are little touches that help make characters look more real and realistic, such as voices and animations for NPCs, and the fact that the recruited characters you are not playing will play on the radio to comment on the missions current. . It seems that Legion relies on players to fill character gaps through role-playing more than Watch Dogs 2 did, but the in-game systems help keep Legion from feeling as though it were changing through a catalog of random lifeless action figures .
Our brief summary of Legion has shown more ways for the game to use its characters to make the game more realistic. In a later mission to the story, the spy that DedSec was hunting drew us into a trap, firing a bomb and framing DedSec in the carnage. As a result, Dana, another of our characters, was suddenly attacked and pursued by the police. Jeremy and Paula got in touch with the radio as the match began with Watchdog's usual guard dog approach, further selling the idea that DedSec was a growing team of people who actually interacted with each other. Another notification added a practical element of gameplay to the situation; another of our DedSec team had a character privilege that reduced the number of police units chasing us. As Dana fled the scene, this privilege automatically activated, implying that while you are controlling a specific character on a story mission, the rest of your team is still out of the world trying to help you.
From the standpoint of technology and gameplay, the Watch Dogs Legion was very impressive – developers have not revealed much about the systems that work under the hood of the game, but it's clear what it takes to generate NPCs and their routines and backstories, and make them feel like tailor-made characters, is extensive. Only this set of systems seems to boost the series in meaningful ways. If Ubisoft can stick to using these systems to tell their story of tecopodia well, while achieving the goal of making it relevant to the real world, Legion will certainly be a game to watch when it is released in 6 of March of 2020.