developer: Studio Asobo
Minimum: Intel Core i3-2120 3.3GHz or AMD FX-4100, NVIDIA GeForce GTX 660 or ATI Radeon HD 7870 graphics card, 8 GB of RAM, 50 GB of free hard disk space
Recommendations: 3.5 GHz Intel Core i5-4690 or AMD FX-8300, NVIDIA GeForce GTX 970 or ATI Radeon RX 480 video card, 16 GB of RAM, 50 GB of free disk space
Related Games: The Witcher 3: Wild Hunt
category: Action Adventure
Although few believed it before the medieval plague epidemic, Plague Tale: Innocence has finally become one of the biggest surprises this year, and from our game test we can immediately find out why!
In the Internet age, it is rarely the case that a game comes out of nowhere, which can provide many people with lifelong experiences. But at the turn of the millennium, we have so many beautiful memories of works that we saw only once or twice at most in newspapers and photos, which made us prelude to the screen for months at the premiere, so we love them. Similar nostalgic feelings flashed with the arrival of A Plague Tale: Innocence, though we could see the game on the right channels, but we could not believe we would actually get it in the videos.
Perhaps due to the foggy past of Asobo Studio, perhaps due to some mediocre creations of Focus Home Interactive, we did not believe this medieval-themed work could work and be a success. After several hours of adventure and a ton of enjoyable memories behind us, however, we currently can not get away from it and forget the newly received memories because we have not achieved this powerful act, complex development of characters and world representation for years triple A large budget. world of games. Let's see why we like this specialty so much!
First of all, the story is probably what we need to highlight in regards to A Plague Tale: Innocence. The reason for this is that in a video game we can have a time that was never presented to France, a plague sufferer of the 1300s, as a central place with a noble family, for whom the Inquisition comes for reasons unknown. Our protagonist will initially be Amicia de Rune, which can be found in the family's possession during the hunt, based on plot and mood, while learning the basics of gameplay.
However, a teenager's life takes only minutes after idyllic moments to turn her family into bloodthirsty soldiers and kill everyone to find Amicia's younger brother Hugo, who suffers from a special illness. After her mother takes the kids off the property with terrible courage, she drops them in the wind, so she tries to find shelter and help in the situation.
It can be said without exaggeration that it is fantastic. He presents incredibly meticulously the problems, impresses and carelessly reveals the various tragedies, while treating the characters incredibly. Although all the work is not more than 10-12 hours, however, in this interval Amicia prepares to become a woman, Hugo becomes a responsible boy, and initially his problematic relationship is transformed into a fraternal relationship along with the constant experience of interdependence and hopelessness. will bring us to an effective end.
The best part is that the story of the game is not only brilliant in terms of rebellion, it keeps its attention until the end, it offers enough variety and twists, while for a moment we do not steal the fact that we control only two small children, not adult warriors . More specifically, in most cases it is Amicia, because in vain Hugo has left her concerns, she misses the biggest flaws, although they have to solve many problems together, but for a moment this is not at the expense of experience.
What kind of gameplay have creators managed to make for such a brilliant story? Surprisingly varied and enjoyable, although we were not as enthusiastic here as the story was serving. Basically, it can be said that the A Plague Tale: Innocence campaign has about 90% exploitation, collection and stealth; more of a small craft option. Therefore, there will be a lot of work to be done in the linear paths, we can collect raw materials to improve Amicia's equipment – the sling will be the most important, since it plays a great role in the fight and solution of puzzles – some problem to solve.
Where we have to climb to inaccessible places, where we have to keep a multitude of mouse bears away from the power of fire, while at other times we simply have to guide the guards with a rock or clay shed. We take great advantage of these great opportunities in a nice presentation, combine skillfully and make it difficult for developers to play the elements of the game so that in the last moments we are not afraid to discover a hidden track of a specific track in the hope of a rope or piece of leather , because the materials will be important or for development. That the same elements are necessary for the two is obviously not the happiest choice, as we can draw precious raw materials from the development of the little heroine with thoughtlessness, but if we are careful enough, we will not suffer anything.
Although we see almost two characters in the field, the creators hardly trusted Hugo, although they may have developed cooperative solutions with the boy, whose initiatives we sometimes see, but unfortunately are exhausted in some simple tasks. This is obviously due to the fact that Hugo is still a relatively small boy so we can often stop Amicia on one side of the lane to stay calm while the grandmother takes care of the chores or collects all the ingredients so she will never bother with her brother. What's more, the fight in the game.
Although often stealth is a bit of a panic, but the few main opponents that we have to spread do not fit the overall picture. On the one hand, it is not very realistic for a girl to wear a pair of gloves with a well-armed and trained soldier and, on the other hand, if the bosses can be defeated, it is completely incomprehensible that we can not deal with the troops so easily on the rails . All of this is, of course, a little compared to the big one, but we would like the creators to pay more attention to that.
graphics: Although not made of millions of dollars, the game, however, received a spectacularly spectacular graphic wrap. Immediately in the first minutes, the representation of the forest – perhaps we have never seen such spectacular solutions in this field – but the development of characters and the appearance of the trails, the emergence of medieval cities, castles, churches and more, as well as the interior and exterior. it was amazing. To make this a great optimization, it's just pie foam!
Interface, manageability: In fast-paced moments, the negatives of the game in the field of governance are highlighted, and even in the case of stocks, we did not get the quality we wanted, but since they are only 10% of the story, we do not call the result too bad. In addition, Amicia remains easy to navigate, even if her little brother is there, and the developers have a tricky but functional trick: both characters move in the same way and respond to commands issued.
gameplay: Cooperative mode may be lacking for many, because with minimal effort, interesting things could have been built on the concept, but there is no reason to complain. The story gives players up to 10-15 hours of adventure at a comfortable pace, and even more, because of the large number of hidden and collectible tracks that often add extra stories and stories to the basics – it pays to play at least twice.
Intelligence, difficulty: Perhaps the biggest problem in this field is gambling. For example, artificial intelligence works in abundance for most opponents. At first it seems that all soldiers are completely foolish, making contact with a cheap trick easy, but if we were not connected for the first time and secondly we tried the same solution, we would almost certainly find ourselves, even if we were somewhere . The difficulty is therefore quite predictable, there are not many challenges in the game, but all this is balanced by history, humor and puzzles.
Sounds, Music: Some of the more uninteresting productions can be found in sync, especially in the case of Amicia, we can often find the ears with unpleasant solutions, while in the case of music, we can often hear great songs that are worth listening to.
summary: Thus, it can be said that A Plague Tale: Innocence has become a very pleasant surprise, a hidden treasure that can create a lot of budget and creativity through creative and special solutions. We do not write direct fiction because action adventures out of the box, this calm solution, mostly focused on humor and history, except for a few RPGs, has almost never been put on anyone's flag. I hope this was not the last time Asobo Studio was trying on this genre!