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The city sinking in the test



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We have reviewed The Sinking City extensively and will tell you if it is worth the sombre trip to Oakmont. We have reviewed The Sinking City extensively and will tell you if it is worth the sombre trip to Oakmont.

With The Sinking City, developer Frogwares, known for his Sherlock Holmes games, sends you to horror author H.P. Lovecraft inspired, fictional town of Oakmont. In the 1920s America, you step into the role of private detective Charles Reed in the third-person action adventure.

First of all, you should know two things about the game that will decide if you are going to enjoy The Sinking City. On the one hand, you are offered an Open World that does not fool the player. your have to be attentive, Read texts and combine notes. Flashing markings that signal where they go are in vain.

On the other hand, you should be here Do not expect a polished AAA blockbusterThe smaller team and lower budget are noticeable not just in terms of faulty technology and dusty graphics. Now shaking his head and saying, "Yes, I want to try Open World in a different way," then you'll have fun with the game. But from the beginning, what is really about the story?

The sunken city

People are driven by people everywhere dark visions in the largely sunken city of Oakmont in the floods. The cause, also has been plagued by sinister visions per letter, must be located in the coastal region of the state of Massachusetts. The only question is, where?

Reed would not be real detective, he would not stop everything immediately to investigate. But only seconds after arriving at the ship, it is clear that it stinks enormously, and not just because of decaying sea life, whose shells are everywhere on the wet roads.

People with fish heads. The Innsmouthers are despised as refugees and newcomers to Oakmont and belong to the lower society. People with fish heads. The Innsmouthers are despised as refugees and newcomers to Oakmont and belong to the lower society.

In addition to confusing figures talking in the port of Oakmont, we find the person who seems to have the floor here. Upon seeing Robert Throgmorton, who misses his son, the next question pushes us right away. Why does this gentleman in a white suit look like a mixture of man and monkey, and why the hell is there a man a few feet away with a … fish head?

The total of seven freely accessible or as a result of the tide with the boat being crossed districts of the open game world dripping with a sinister, oppressive, almost depressing atmosphere. And the city's mysterious families and races, like the fish-like Innsmouther, have set us in a lovecraft-like horror scene that, though not new, has never been surpassed.

Large parts of the city are submerged in floods and can only be crossed by boat.Large parts of the city are submerged in floods and can only be crossed by boat.

The story with its interesting characters and many mysteries captivates to the end and acts as one well written thriller with scary impact,

Open world with a difference

Most modern games with an open game world take place according to the following scheme: Receive an order, open the card, look for the brand, start the mission at that location. Dealing with the world is purely optional. Basically, developers like everything from A to Z.

Even more refreshing, though, is The Sinking City, which is based on the motto "less is moreHere you have to draw interesting places and place notes on the clear map of the city, reminiscent of very ancient times in the era of video games, where pen and paper were his constant companions.

On the map of Oakmonts you put your own tips in the right places. Predefined mission markers do not exist. On the map of Oakmonts you put your own tips in the right places. Predefined mission markers do not exist.

Often, at the beginning of an application, you only have one piece of paper with minimal information. It will be up to you to find out, for example, if there is more information about a culprit in the police files or whether the phrase "XY was injured on the shoulder" may mean that the local hospital should be your first point of call.

The principle requires your full attention and wants you to deal with the world and its circumstances. If you just want to hang up, be warned again at this time.

A great help from Sherlock

You came in the best detective way relevant information for a case followed by a tip and you're on the spot, the following is purely playful mainly like this:

You search the whole place for more information. If you discover a clue that is a piece of the puzzle on the way to the solution of the case, it is kept in the so-called "mind games."

What are mental games? What looks a bit abstract is pretty simple. In the menu, you combine facts about the case and draw conclusions from it. If all conclusions are correctly linked, the puzzle solution is revealed.

In the mental game, you combine tips and draw conclusions. As you close the case, you decide, but you should always consider the consequences of your actions. In the mental game, you combine tips and draw conclusions. As you close the case, you decide, but you should always consider the consequences of your actions.

Did you find all the clues in one place? Special Reed Skill use, which allows you to look at the past in order to reconstruct the sequence of events. He does not know how the private investigator got into this "magic." This is one of many puzzles that must be deciphered during the game.

After putting what you saw in the correct order, Reed summarizes the events, and you're one step closer to the puzzle solution.

O Reconstruction of events is always exciting. The only drawback: the principle is not really demanding and varied. Most of the time the solution is obvious, and you stay in the mental hose, it helps to try to blind.


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