[Update] A few hours after posting, for Bungie's credit, the developer announced that it would lower the power level of enemies in the first encounter Forge. Now all enemies will have 5 levels down as a quick fix, and more changes will be made in the next few days. That said, at the moment, is still very difficult content. It's just a little more unattainable in the first week. You will probably still have to raise power levels and then join a squad with friends or pray for the Traveler that is not placed with low level players through the mail. As before, if you are below 600, this content is still basically impossible.
That being said, it was a very quick response from Bungie about it and that's good to see. I hope the next changes will allow players to hope to complete the first major mission.
The first year of Destination 2The post-launch experience was problematic. Osiris Curse and Warmind certainly were great content declines, but both courted disappointment. They have brought 4 to 5 hour story campaigns dealing with some interesting concepts in the world of Destiny adding new exotic maps, weapons, armor, exploitable spaces, strikes and crucibles. However, the stories disappoint and, crucially, the final game of these DLCs was not what the series fans came to love. After a bit of money for the high-level loot, the players had little reason to return to the game.
Since then Forsaken released, the weather has been totally different with the community generally happy with what is happening Destination 2 right now. There was a carefully planned content strategy, which meant that players almost always have a reason to log on every week. The pursuit of the energy limit, 600, was a long and skillfully marked experience that continued to amaze. From the excellent Ultimate Desire Challenge to the three-man dungeon of The Shattered Throne, content distribution continued to arrive. Drawings such as Quest missions Thunderlord, Wish-Ender and Malfeasance, a Halloween event, pinnacle weapons and more mean that, possibly for the first time in the history of the franchise, the period between two major upgrades has been enriched all the time.
And here we are now. Forsaken is almost three months old, and the game has just released its first DLC, the Black Arsenal. Understandably, the hopes were high, so far, Bungie is (mostly) killing the second year.
However, after the first day with the new content, the community is … confused.
Before that, there was a long period of speculation around the new DLC structure. Bungie has made a lot of effort since announcing the new calendar that this content would be working very differently this year. Instead of major launches, the team would focus on smaller but more consistent experiences. They ended the story's campaigns and the heaviest experience from the front, and instead, they focused on the end of the game. Still, upon entering the Black Armory, no one knew exactly what to expect or how much content we would receive.
Well, in terms of this experience from the front, The Black Arsenal really does not have one. When you load the game with content, you are told to visit the Spider, which then points to a new area in the Tower, a previously hidden arsenal. Once there, you are greeted with a scene and a four-part reward that should take between one and two hours. When you're done, you'll be directed to a quest to rekindle one of the forges in the arsenal.
Sounds good, right? Unfortunately not. The content here is a recommended level of 610 but actually starts with 615 enemies arriving at 630. The problem is that players start the DLC at 600, so you have to work with your new weekly products to have a chance with the new content. Essentially, after a small reward, players are asked to go back and make the content they have been working on since ForsakenThe release.
Honestly, it's exciting to have reason to do weekly missions again and create powerful engrams. Destiny is the best experience when numbers are rising. The problem here is that at the launch of the new DLC there is very little that you can do other than staying in a new room. Asking the players to do a little activity which then leads directly back to the previous power routine is not great when they are excited to see what's new.
However, there is another problem at stake here. Even if you do your weekly resets, which can take several hours, you're unlikely to really be able to compete in the new Forge content. Most players will be lucky enough to climb ten levels of power in a week, and even so, knocking down a boss who is twenty levels above you is a monumental task. While some are completing the Forge around 601, it requires a great team composition with perfect execution. For most, this content will not be completed in the first week of play, which is not how the first week a new content release should feel. At this time, for most, this new content is not relevant to them.
Also, as a side note, Bungie meant it when she said that this new content should extend the experience of the final game. If you are thinking of choosing this and can not reach the power level of 600, there is nothing you can touch in this new DLC. Interestingly, (as you can see in the chart above), if you decide to let the Black Armory go by for now, the increased power level is still applicable to you. You can grind your weekly colleagues like everyone else trying to complete your first forge. If nothing else, Bungie's promise to support Destiny 2 is extending to those who did not opt for the annual pass, which was never the case. That is a very good advantage, and the divisions between those who have and those who do not have never felt bad.
Now, of course, this is a short-term problem. In a week, players will be level enough loudly and, like in previous months, Bungie is focusing on distributing content over time. We are ready to get new forges frequently and there is a new Raid (or Raid Lair, no one knows what to expect) next week. When all is said and done, Black Armory can be viewed with affection, with constant content falling, keeping players from week to week. We were informed that these were smaller experiences, aimed at keeping us engaged. They are not expansions, but part of a new season of content. However, for those who want to take part in some new activities, you will probably be disappointed with the initial experience. Rushing the players with the release of the new DLC and then almost immediately asking them to go back and grind the old content they have played for months until they can even play the new material is a baffling choice. In a perverse tone of irony, the new character introduced into the DLC, Ada-1, makes a point of consistently asking the guardians to look at the weapons in the arsenal with their eyes, not their hands. It's a pity that the initial experience seems a little closer to that.
Here we expect that at the beginning of the Drifter season in March, our Black Armory impression will be more affectionate than our first impression.
(Last update December 5, 2018 20:18 )