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11:15 a.m. EST – (This is nothing that regular readers of AnandTech have not seen, but the CES is a more general audience show than the private events of NVIDIA)
11:14 a.m. EST – Jensen is now undergoing a rapid series of ray tracing examples, comparing output with traditional rasterization techniques.
11:12 AM EST – Lightning tracking means these things no longer need to be fake, but it's computationally expensive
11:00 PM EST – And so, ray tracing
11:00 PM EST – But there are 3 things that are missing: proper reflections, precise shadows and good refractions
23h08 EST – Rasterization and triangles that generate pixel shading generate dynamic lighting that generates physically based rendering, etc.
23h05 EST – (This is typically how he establishes any discussion about ray tracing and Turing)
23h05 EST – Jensen is offering a brief recap of how rasterization works
23h04 EST – (Although they have a lot going on with this too)
23h03 EST Jensen is coming out swinging. He stated that the whole talk will be about games. NVIDIA automotive ads will not be part of this talk
23h03 EST – Now on stage is NVIDIA CEO Jensen Huang
23h02 EST "Okay, we're all set, and for the first time in a while, NVIDIA's starting at the right time.
23:01 EST We are here in the desert city that is Las Vegas for CES. And for the first performance of the show. As has been the case for a few years, NVIDIA is kicking off a Sunday night performance