Friday , November 27 2020

Game Review: Diablo III: Eternal Collection arrives at Nintendo Switch



Diablo III: Eternal Collection (NS) – Blizzard X Nintendo

The first Blizzard Switch game brings its latest action role to the Nintendo console and the result is far from hellish.

Diablo fans are not an easy crowd to please. The furor over Diablo Immortal's revelation over the weekend already looks set to fall as a classic video game controversy. Which at least means that fans are being consistent because they were initially so annoyed with Diablo III when it was revealed for the first time. They complained that the graphics were very colorful and that the series was being stupid and ruined. Before that, it sold 30 million copies worldwide.

Hardcore fans also did not like Diablo to appear on consoles (forgetting that the original was on PlayStation 1) as they feared that Blizzard was not focusing enough on the PC and were distancing themselves from the tone of the first two games. But as long as they accept their basic right to exist, we do not think they will find anything to get upset about in this version of Switch.

Even though it is one of the few genres that still gets its parent's name, with any similar game simply being dropped as a "Diablo" clone, many console players probably will not yet be familiar with the franchise. Diablo III is not a difficult game to face, since it's basically just a dungeon tracker, an action RPG stripped to the bone, so your only obsessions are to fight and loot.

The reason why Diablo clones are so rare on consoles is that their controls are usually based solely on the use of a keyboard and mouse. Not only that, but the screen is filled with small icons and statistics that while perfectly readable on a high resolution PC monitor, clearly were not designed with a TV in mind. But Blizzard solved this problem a long time ago, starting with the Xbox 360 and PlayStation 3 versions and continuing with the latest editions of the Xbox One and PlayStation 4.

The latter were released as Ultimate Evil Edition, which also included the first Reaper Of Souls expansion pack. The Eternal Collection is basically the same thing, but with the subsequent Rise Of The Necromancer package and everything else that has been released since the launch of the first game in 2012 (plus some Ganondorf-themed armor and an amiibo Loot Goblin).

The obvious problem with the gamepad controls is that they are much less accurate than when using a mouse. It's not that something does not work, just that all the various skills and weapons were created specifically with the assumption that you can point and click exactly where you want to use them. Controlling your character directly almost makes the game look like an older version of the old God Of War school than a real Diablo game, although perhaps the most tempting pledge is the Lego movie games.

Like Lego games, the most addictive element of Diablo III is collecting things. Once the screen is filled with an adequate number of corpses, you can collect gold, weapons and clothes discarded. It's easy to dismiss Diablo as simplistic, especially if you limit your sample to just a few minutes of combat since the beginning of the campaign. But even though your tactics and systems are never really deep, and the enemies are rather obscure, the breadth of options you play is enormous.

Diablo III: Eternal Collection (NS) – The spirit of Gauntlet lives

Which character class you choose makes a huge difference to the specificities of combat, but the basics are the same for everyone: you have simple active abilities that build what amounts to a superbar and this potentiates the stronger side attacks. Abilities can also be updated through runes, allowing you to further specialize your character.

There are also passive skills such as increasing your spell or speed resistance, and other miscellaneous skills that work on a stopwatch. However, as they used to work by pressing the number buttons on the keyboard, activating them is more complicated than on the PC.

Diablo III scenarios become more and more impressive as the game progresses, with the stationary camera taking full advantage of the pictorial art style. And everything works amazingly well on the Switch with a very stable frame rate of 60fps in portable and docked mode.

The resolution drops to 720p on the handheld, which is not ideal, but easily mitigated by the fact that Diablo III is so well-adapted to be played on the move, with the game being as enjoyable in 10-minute bursts as during all shows . -night marathons.

The story is the same old wooden collection of genre cliches, the kind Blizzard always uses in their games. Most attempts at humor fall flat and voiceovers are often embarrassing and amateurish.

This is no more than would be expected, but there are some doubts about the level progression. While there are a multitude of secrets hidden in every corner, the critical path of the main story campaign is absolutely linear and you can almost feel Blizzard's heavy breathing behind you as you play, guiding you in the direction they want you to go.

This is not a particularly rare sensation in today's games, and most of these problems are mitigated by a clear advantage that the Diablo III on the consoles have over the PC version: four-player off-line co-op. Having someone sitting on the same couch next to you is far more satisfying than playing with distant friends online – even if it further disturbs Lego comparisons (just like the classic Gauntlet).

There is also the fact that Adventure mode is unlocked right from the start in the Eternal Collection, so you can skip the story campaign altogether if you get bored with the tempo of the hand and relatively slow.

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It's very hard to see how Blizzard could have done a better job here, and although many have been clamoring for a Switch version of Overwatch, it's obvious now why Blizzard chose to test water with Diablo. We can only assume that they consider this a successful experience, because not only is it extremely solid in the technical side, but the game itself is a perfect match for the Nintendo console.

It's still fundamentally the same game as the original 1996, but that's the point. Diablo is not interested in innovation or subtlety; is interested in empowerment and cheap emotions. He knows that fighting monsters and stealing your stuff is fun and his only concern is to make sure he stays that way, no matter how and with whom you play.


Diablo III: Eternal Collection

In short: One of the Switch's best ports so far, both technically and in terms of how the handheld mode enhances and complements the original gameplay.

Pros: Satisfying combat with highly versatile character classes. Mountains of content and excellent cooperation options. High quality door and the game is naturally well suited to the Switch.

Cons: Campaigns of deceptively linear and slow-paced stories. Enemy limited artificial intelligence and terrible stories.

Score: 8/10

Formats: Nintendo Switch
Price: £ 49.99
Publisher: Blizzard Entertainment
Developer: Blizzard Entertainment
Release Date: November 2, 2018
Age rating: 16

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