The director of the only recent Final Fantasy that has been a solid success point to something that has been increasingly insinuating in the games, and that he would like to come back.
While it is an exaggeration to say that the series has gone completely off the rails, many fans and critics would say that Final fantasy has lost its way in recent years. In particular, Final Fantasy XIII and XV left many who disappointed them, with the Final XIII trilogy requiring three very different games to end their nebulous narrative ambitions and XV never seeming to fully fulfill the promises made over the years of preview videos and test versions.
But on the other hand, Final Fantasy XIV has steadily grown in popularity in recent years. After a disastrous launch, the Square Enix publisher brought the current producer / director Naoki Yoshida to massively revamp multiplayer online RPG, and since the launch of Final Fantasy XIV 2014 A Reborn Kingdom version, has been healthily supported by players and largely free of criticism.
▼ Trailer for Final Fantasy XIV latest update, Shadow Creators
With Final Fantasy XV Hajime Tabata, the company's director, resigned from Square Enix in October last year, and Tetsuya Nomura, a company specialist, focused on the production remake Final Fantasy VIIsI see Yoshida as the best candidate to take charge of the future of the series. Last weekend, Yoshida made an appearance in the Final Fan XIV Fan Festival in Paris, where he was invited "As director, in the online future of Final Fantasy, what kind of elements do you think should be delivered to players in Final Fantasy XVI or XVII?
Yoshida's response, however, dealt more with what he not wants to put in their games Final Fantasy:
"This is my personal opinion, but I do not want them to include too many machines, wicks / robots. I would really like to see a Final Fantasy that is a direct fantasy story. "
For those who have not played each installment, it may seem odd to hear the opinion that Final fantasy it's not "fantasy" enough, but Yoshida had a point. Hours of Operation Final Fantasy XV have the heroes of the game sailing in a four-seater luxury convertible along asphalt roads that meander through a heavily-inspired landscape in the American Southwest with greasy snack bars along the side of the road. After that, they embark on a speedboat and head for a stand-in to modern Venice, and the finalization of the game takes place in a place that, in many ways, is a copy of the royal district of Shinjuku in Tokyo. Meanwhile, Final Fantasy XIII had so many technological elements that when it was released, at least one Japanese media described it as the latest installment of Square Enix's "science fiction series."
▼ Although it must be said that the Final Fantasy XV burgers at Square Enix Cafe in Tokyo were amazing.
Against this backdrop, Yoshida's desire to see the franchise take a step toward the medieval / renaissance-inspired scenarios he used to present becomes much more understandable, especially when Final Fantasy XIV there are far fewer machines than XIII or XV and also much more goodwill than any of the two problematic plots.
Of course, it's worth noting that Final Fantasy XIV it is not a completely old school in its aesthetics and history. Yoshida himself recognized that the Garlean Empire, an important antagonistic force Final Fantasy XIVis a threat because it is more technologically advanced than the players' factions. Final Fantasy XIV also has a crossover event in the works with another Square Enix title Nier: Automata, a game that falls directly into the genre of science fiction and takes place in the year 11945 AD.
Even so, Yoshida's idea of giving the future games of the series a heavier dose of fantasy, to ensure they are not the end of the franchise, is worth seeing.
Source: Game Watch via Jin
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