Choose your favorite Bergson to enter the dungeons in a roguel style that tells the story of the united family that forms the Dead Children.
The Bergsons are your family every day. Poppa Bergson is a hard worker who does what he needs to keep his family afloat. The eldest daughter Linda helps her father when she can. Kevin, one of his brothers, is a bit wild, with an unruly streak, a cause for concern for his poor mother. Oh, and the youngest daughter is a fire expert who reigns the destruction of the corruption minions who are trying to drive the family out of the mountain sanctuaries they have protected for generations.
Okay maybe the stars of Dead Children It is not exactly a typical family. After all, your typical suburban family isn't usually the only force between their world and a stupid demonic invasion. That said, the ties built between the Bergson clan of many members seem very familiar to me as a person who grew up as the oldest of seven.
In terms of gameplay, Dead Children it's very much in the style of a Diablo Action-adventure RPG mixed with roguelike elements. You are touring a procedurally generated world, fighting bad guys with a combination of basic attacks and devastating special abilities. However, the crux of the experience is the story of a family coming together to prevent a major threat.
Now the story has nothing to write. It's a fantasy tale that isn't interested in taking too many risks. That said, the way the Dead Mage team builds the story and even the gameplay around the Bergsons is quite impressive.
Not only does the team do a great job of weaving family history in and out of their gaming sessions, but it also makes their family unit critical to making progress in the game. As mentioned above, this game is very similar to a Diablo. Each of the six playable family members represents a different class. So the father is his basic sword and board warrior, while the younger brother Kevin is a stealthy rogue. Quickly, you'll probably find your favorite character to play with and want to stick with it. By design, this is a mistake.
Dead wizard wants you to play as each character almost equally. Mechanically, they do this by giving the characters you use a lot of "corruption sickness," which puts a big drain on your health if you continue to use them. Rest, playing as another family member, and they will quickly return to fighting.
However, there is a strategic advantage to switching between different family members. The Bergsons are a united team and this shows up in every aspect of the game. Each character has their own skill tree that you will level up. You'll have some options on which special attacks you want to focus on, but the skills are nothing you've never seen before.
As you climb the tree, you begin to unlock secondary skills that are passed on throughout the family. For example, when Poppa Bergson reaches level four, each character gets a reinforcement in armor. Each character has four family-wide abilities for you to unlock. Therefore, to completely perfect your character tree, you will need to interpret them all.
There are two other non-playable family members, but they offer another way to raise the Bergson clan level. Grandma lets you buy specific benefits that do things like increase experience gain or improve rune durability. Whereas Uncle allows you to buy skills that improve things like your base armor or damage. These general skills are the way the game allows you to progress regardless of the progress of your dungeon fights.
After entering the dungeons, Dead Children Layers even more ways to enhance each character. There are runes, divine relics and other random items that allow you to create a charge to knock down the boss at the bottom of each dungeon. That's all you've seen in the many roguel bikes that have flooded the market in recent years. That doesn't mean it's bad, it's just not worth talking about.
Combat is fun, if a little irrational. Each character feels diverse, and the developers do a great job highlighting their personality in the animations. The ninja karate brother turns and runs like Naruto. The fire wizard sister has a short-distance teleportation in place of her dodge. And everything is beautifully animated in beautiful pixel art. So what's the problem?
Here's the thing with Dead Children: In the early hours, the game is great. The combat is fast and fleshy. Most dating is difficult but feasible. The bosses are interesting. The story is not amazing, but it was successful. However, as I continued, I quickly started to get bored.
See, while the characters are fun to play, the two varied characters (Linda the Archer and Lucy the Fire Magician) have a huge advantage while exploring the dungeons. On each floor of a dungeon, magic barriers surround areas. After passing, the enemies cannot catch it. And if you're a long-range character, your projectiles can still pass. So an easy tactic to quickly build the coin you need to level the characters is to cram enemies into the barrier and then pull them out of complete safety. The tactic works with all characters, but battles are much faster with both characters at a distance.
Now you could not do that easily and just make way. But for me, I'm always trying to find the most efficient way to play games that are as weary as they are. Dead Children. Hiding behind a magic wall is not fun, but it is effective. And boss fights are so different from dungeons that you really lose nothing by effectively skipping all the difficulty in the dungeons.
So combat quickly became hard work when I discovered the easiest way to get through the game. And then I began to realize that no matter what I did, the story kept going. If I died repeatedly, it almost seemed like it didn't matter. For some, it won't matter, but in a genre where unlocking new characters while completing challenges is half the fun, it seemed odd that the game would give them to me, regardless of my performance.
Maybe it's my personal story with great roguelikes like Issac's Binding this is clouding my judgment but Dead Children It has the feel of "baby's first roguelike". This is not a bit, just everything (outside of art and animation) looks like a diluted version of better games. Combat is fun, but easily unnecessary. The character's progression is interesting at first, but lacks the depth seen in other similar titles. The game suffers from long loading times on PS4. Heck, even the story, though charmingly told, turns out to be mild in the end.
None of this means saying that Dead Children It's a bad game. In a way, it's very good. The way it intertwines family unity throughout history and the mechanics of the game is an incredible touch. On the go, the game is absolutely wonderful. That said, I think there are better roguelikes to sink your teeth into. The Bergsons were a great family to visit, but, like a crazy aunt, I wouldn't want to live with them forever.