Ace Combat 7: Skies Unknown offers the supremely satisfying air combat players they crave and the melodramatic narrative we expect. There's nothing quite like throwing drones while your squad called it a "killer."
Ace Combat has been serving the arcade-loving audience for more than two decades. Since 2005 Air Combat for PlayStation, the series produced a story in which most players would be completely satisfied without counting on some of the best aerial battles available on the consoles. The only really nasty entry in the series so far is that of 2014 Ace Combat Infinity for the PlayStation 3, a free-to-play experiment that fell flat.
That makes Ace Combat 7: Skies Unknown, the first new game of the series' primary continuity since 2007 Ace Combat 6: Fires of Liberation, a return to form. Follow Ace Combat: Assault Horizon and Infinity travel to the real world, Skies Unknown returns to the fictional world of Strangereal. The Osean Federation and the Kingdom of Erusea are at war. The character of the player, indicative "Trigger", is a promising newcomer in the Air Defense of Osean. Or he is until he kills the former president.
Was it on purpose? An accident? Who knows. The murder is bad, so Trigger is sent to prison. Fortunately, this prison is also a fake air base, where an attractive young prisoner (and sometimes the star of the game's beautiful cinematic scenes) is receiving old, worn-out fighter jets. Trigger becomes part of an outlaw squad, battling for the Osean Federation to repair their sins.
It's a ridiculous story that is woven together with Ace Combat & # 39;s signature ring. The game begins with the young mechanic reminiscing her grandfather, explaining how she and her grandfather's friends rebuilt an old plane, which she then flew into the middle of a conflict, which put her in prison. Several missions in the game, Trigger ends up in the same prison. Now, instead of being a promising beginner, Trigger is a "killer!" Other pilots are betting on his death. Instead of encouraging him to fight, control is saying things like, "Do not worry about dying, worry about your sins." These guys.
Yarns slowly unite in a convincing way. It's a shame that many players will skip everything just to get to the dogfight. They will not be disappointed: the dogfight Ace Combat 7 It's really cool. The scenery is splendid. The planes look great. I do not know if it is a result of the game if you move to Unreal Engine 4 or some other subtle adjustment to the formula, but the machine guns feel much more viable as an air-to-air weapon this time around. They are so viable that I often find myself colliding with other planes because I think I am an elite machine gun.
I hit planes, of course. I also hit the cliff walls. I'm so zealous in eliminating ground targets that I often find myself hitting my expensive warplane on the ground. Although new ingenious mechanisms like muffled audio when flying in dense clouds capable of ruining missiles or icing on the wings, I have learned that they stand still, which can lead to more collisions.
But it's okay, because Ace Combat 7 has many planes. So many planes. A whole plane plane. When completing missions, I earn points to spend on banana expansion, unlocking new weapons, vehicles, and upgrade parts. Things like increased missile capacity or a tighter turning radius can make all the difference when flying in the hostile skies. In addition, unlocking everything in the expansive tree is a great reason to play both in the single player campaign and online multiplayer.
I've played only a few rounds online, remember, and I'm shy about playing more. Not because I'm not good at it. On the contrary, aerial combat is entirely my multiplayer tea cup. In the rounds I played, I was MVP twice. I was a whole fight without dying once. I do not want to let this glory slip away as more skilful fighters go to heaven.
Although I have the guts to end my series of victories, there are many things to do in campaign mode. So far, the handful of missions I've accomplished have had a good variety of goals. The first mission is a simple shooting game on all planes so that players get used to the flight and combat controls. So we headed for some ground-based goals, catching a radar truck train. There is a very cool mission that starts with a little enemy radar dodging as Trigger tries to reach his target undetected.
Things get really interesting when our pilot falls in disgrace and we start receiving missions that the Oseans would only give condemned criminals. Like flying unarmed planes to make it look like a fake air base is real. Or be sent to evaluate enemy land defenses being targeted by enemy land defenses. Things get a lot more exciting when there's nothing left to lose.
The only thing that is missing for me Ace Combat 7: Skies Unknown so far it's a flying bat. My PlayStation 4 controller works fine, and there is an option for advanced controls that give players more yaw and tilt control. But nothing beats a good flying staff. Unfortunately the only stick I have is for the PC, so I have to wait until the version is released on February 1st.
Again, not a problem. Ace Combat is the type of series that can be played again and again, approaching missions from different angles with different charges, and Skies Unknown is no exception. He did not go through a mission that did not leave me wondering what it would have been like if I had done things differently. Maybe if I had flown high and landed on land targets instead of falling low. Or if I had loaded weak missiles capable of attacking multiple enemies instead of slower and more powerful ordinances. Hell, sometimes I just use the "free flight" option of the mission replay and flight through a level with no mission or goal, just for the joy of it.
Ace Combat 7: Skies Unknown it's a joy It's a triumphant return to a series that spent a few years flying in the wrong direction. Minutes on my first mission, after watching the first of many melodramatic scenes, I leaned back in my chair and smiled, because that's the thing right here.