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Watch Dogs Legion delayed until April 2020, says Ubisoft



Watch Dogs Legion is no longer in direct conflict with Final Fantasy VII

Ubisoft is also delaying the release of Rainbow Six Quarantine and Gods & Monsters, with disappointing sales.

Given the news about The Last Of Us Part 2, today seems to be the day of major game delays, as Ubisoft's latest financial results reveal that they are postponing the next three titles.

The news was announced during an ongoing investor call, so there will likely be more detailed information later, but Gods & Monsters, Rainbow Six Quarantine and Watch Dogs Legion will not be released until next Ubisoft financial year, April April. 2020 and March 2021.

Gods & Monsters was due to be released on February 25 and the Watch Dogs Legion was scheduled for March 6. Rainbow Six Quarantine never had a specific release date, just sometime in 2020.

The conference call only stated that the decision had been made to increase game development time, but Watch Dogs released the same week as Final Fantasy VII Remake was almost certainly a factor as well.

Although perhaps Ubisoft might have reconsidered Gods & Masters – their most fantastic view of Greek mythology – if they knew about The Last Of Us Part 2, as this month now seems suddenly a bit empty.

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The financial call also mentioned a "sharp" review of expected revenues from the recent Ghost Recon Breakpoint and, to a lesser extent, The Division 2.

This suggests that both games underperformed, and certainly always looked the same with the graphics performance and general lack of news.

This, in turn, led the company to lower its targets for the current fiscal year, which is already having an expected negative effect on its share price.

Update:

Ubisoft CEO Yves Guillemot provided a little more insight into the situation, admitting that "Breakpoint's critical reception and sales during the first few weeks of the game were very disappointing."

His other explanations for Breakpoint's poor performance seem rather contradictory, as he stated that the implementation of "gameplay innovations" it had not been perfectly implemented and at the same time the game didn't come with enough differentiating factors.

By comparison, Division 2 wasn't so bad, but Guillemot talked about the difficulties of getting people excited about the live game sequence and that there would be "more time" between each iteration in the future.

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