Game Review: The Waking Dead: The Last Season Episode 4 is the end of the story


The Waking Dead: The Last Season Episode 4 (PS4) – The Dead Do not Walk More

The last episode of The Walking Dead's final season has survived Telltale Games, but what kind of legacy will it leave?

This is the only type of download card that Sony will allow from now onSony to stop selling PS4 game download codes in stores

The Walking Dead: The Final Season had a troubled gestation, with Telltale Games developer first restructured and then disintegrating into a skeletal team in the middle of the race. That left the third and fourth installments to be completed and released by Skybound Games, a division of Skybound Entertainment, which also publishes the comic books on which The Walking Dead games are based.

The experience of playing The Final Season is perfect, however, with the surviving characters behaving and responding exactly as they have throughout their often brief bows. It tells the story of Clementine and AJ, the little boy she adopted and cares for, despite being only a few years older than she. Unlike the other survivors, AJ was born post-apocalypse and the only world he knows is full of zombies and sudden and violent death.

The result is that he is a bit fierce, and you, like Clementine, need to keep him as close to the narrow and narrow as the ruined world allows. This means making choices about what to say to him and what lessons to teach, as well as demonstrating, through his own actions, how humans should behave with one another. Of course, the way through the many situations you encounter is far from direct and like in real life, starting with the best of intentions is not enough.

Also like in real life, there are many choices you will have to make when the possible outcome of your words and actions is far from clear. The excerpts of text that lead to your next conversation do a good job of illustrating what your character will say, but often they are sparse information in situations that may seem extremely dynamic. Giving up and repeating scenes lets you know that this is no illusion, and even relatively small decisions can occasionally have far-reaching ramifications.

The first episode of the final season presented its gang of two children to a former boarding school for children, which quickly begins to feel at home. This sense of camaraderie is shaken by adult invaders who need recruits to fight a war against a rival group. The second and third episodes work amidst their entanglements with malicious adults, including a surprise outburst from Clem's past, before the loose ends of the plot were tied slightly in episode four.

Without discarding spoilers, and considering the fact that there are several possible final states, depending on the choices you made and who you killed or authorized, you were devoured or stabbed, the result is unusually optimistic. He would never have a Disney ending, but you may get the sense that the spirit of optimism is far from guaranteed, given the ultra-precarious situation in which the small number of surviving children remains.

Tale plot developments aside, The Walking Dead suffers from a number of other problems. While The Final Season shows improvements over previous releases, with the player's extra freedom and the desire to make the action sequences look less like a series of boring QTEs, there is a chasm between the conversations and everything else. While the former clearly had a lot of love-with excellent writing, believable characters, and a real sense of affecting the course of events-the latter seem to be clumsy later thoughts.

In addition to pressing the buttons that appear on the screen, you also need to move the halftones in circles and press the buttons as fast as possible. Compared to the complexity of the characters' relationships, these sections are ridiculously poor and seem little more than upholstered before the next serious talk. Having to repeat a moment of weak and poorly designed violence often adds nothing to the sense of tension and is just the opposite of fun.

The Waking Dead: The Last Season Episode 4 (PS4) – A Happy Ending for Clementine?

Graphically, things are no better, with the shaded comic appearance of the aging game, coupled with the strangely blistered movement of their human characters. The walkers at least look to the right, babbling like drunks, but to all the others only serve to increase the difficulty of suspending disbelief.

There are some genuinely sinister scenes and you really feel for Clem and his increasingly unruly load. However, the disintegration of the action, which breaks down the main vocal changes, never fails to give you a feeling of discouragement the second you leave a scene where everyone wants to have a good conversation and go back to the forest.

The entire season was also affected by game-breaking errors. We spent several days trying to play episodes just for the game to hang on the loading screen or hang before it got that far. Deleting everything, reinstalling from scratch and disconnecting the console from the Internet made it possible to continue, but this is not a process that inspires joy and contentment.

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When The Walking Dead first appeared in 2012, it was mold breaking. Its protagonists of real appearance and solemn action, sometimes of broken heart, as well as its disposition to dispense central and convincing personages without a word of warning, made everything seem new and dangerous. Unfortunately, the series has not evolved and although the same positive qualities are present in the final season, we've seen this before.

We've also seen other games improve, especially Dontnod's excellent Life Is Strange and its sequel, which look and play much better than that. If you've gotten the series to this point, it's worth playing the last four episodes, though you have to go through technical problems and misconceived sequences of action, but if Skybound wants to continue with the franchise, you'll need a reboot all-powerful.

The Waking Dead: The Last Season Episode 4

In short: The Walking Dead ends much as it started, with believable characters making moving choices interspersed with awkwardly ineffective, QTE-loaded action attempts.

Pros: Authentic characters, a catalog of genuine threats to their survival, and a true sense of consequence for their decisions. The players will remember this.

Cons: The battle sequences are terrible, the dated graphics do nothing for your sense of immersion, and you regularly have to make choices with only a minimal clue as to its outcome.

Score: 6/10

Formats: PlayStation 4 (reviewed), Xbox One, Nintendo Switch and PC.
Price: £ 18.99 (season change)
Publisher: Skybound Games
Developer: Skybound Games
Release Date: August 14, 2018 (Switch TBA)
Age rating: 18

By Nick Gillett

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