Fortnite Season 8 update: v8.00 patch notes, Battle Pass, Pirate Cannon, Volcano, vaulted weapons and items |


The eighth season of the Fortnite Battle Royale finally arrived and the v8.00 patch aired today, February 28, on the PC, PlayStation 4, Xbox One, Nintendo Switch and mobile. In this article, you'll find everything you need to know about the new season, including patch notes.

"Ahoy, mateys!" Said the developers of Fortnite on Wednesday, February 27. "The eighth season is approaching and X marks the point! Downtime starts tomorrow, February 28 at 4:00 am (09:00 UTC)."

For many fans, this Twitter post was more than enough to confirm the pirate theme that had been suggested in Season 8 teasers before the official release. If you were one of those fans, you could pat yourself on the back.

What's new?

Pirate theme.

As mentioned above, it seemed almost certain that a pirate theme would stand out throughout Season 8. Whether that would involve just a few new cool skins or would include the ability of players to go into the ocean is uncertain.

After the patch notes aired on February 28, some of the questions were answered. However, we'll need to wait until the v8.00 downtime stops before we can find out more.

Pirate cannon

  • Push the cannon into position, aim and shoot! Alternatively, get on the barrel and launch!
  • The cannon will fire cannonballs or players at a great distance. Cannonballs and players can pass through various objects before stopping with a bang, dealing damage and repelling nearby players.
  • Deals 100 damage to enemies in a direct hit and 50 damage to enemies within a small radius.
  • Found throughout the environment.

Pirate Cannon: "Damage enemy sites or structures by firing a cannonball or become a special delivery, launching itself!"

Season 8 map changes

A series of leaks in Season 8 suggested that ongoing earthquakes would result in an erupting volcano and changing the face of the map forever.

The fourth and final image of the teaser for the new season, which was released on February 27, also seemed to confirm that this would happen.

In addition, the trees in Wailing Woods were rotting several days ago, as the eighth season was approaching, so many fans were convinced the site would be changed when the v8.00 patch was released.

New places have been added to the map.

The changes to the patch notes are as follows:

New locations
Explore new points of interest that have come up with the volcano, such as Sunny Steps and Lazy Lagoon.

  • Added Lava
    • Lava will deal 1 touch point damage and will cause players to jump off the surface. Watch out!
  • Added volcanic vents
    • Volcanic openings propel players and vehicles to the sky in a blast of hot air!

We'll update you with each map change when downtime is over and we have the chance to explore the Season 8 map.

Season 8 Battle Pass

We already had an idea of ​​how some of the Battle Pass skins would be, thanks to a leak on the Xbox Dashboard!

Unfortunately, they did not give much more than we already knew in the leaks and preseason, so we had to wait for the patch notes before we found out more.

X-4 Wing-Tempestuous Aircraft and Vaulted Weapons

One of the game's most controversial additions to Season 7 was the X-4 Stormwing. The Fortnite developers jumped several times throughout the season, but they could never find a place where players were happy about it.

With that in mind, they confirmed that the X-4 would be shaken when Season 8 began. But that's not all, as several tips from developers have suggested that items and weapons that were saved in previous seasons could make a glorious return to the beginning of Season 8.

Here is a complete list of weapons and items for the patch v8.00:

  • Smiling snowman
  • Chiller Grenade
  • X-4 Stormwing
  • Shopping cart
  • All ground kart

Fortnite v8.00 Patch Notes

The rest of the Fortnite Battle Royale patch notes of February 28 that were not discussed above are as follows:


  • Rifle Icon
  • Reduced availability of high-level assault rifles
    • The total number of assault rifles available remains unchanged
      • Higher chance of receiving a common quality rifle from 48.56% to 56.30%
      • Higher chance of receiving an assault rifle of unusual quality from 26.83% to 28.15%
      • Reduced the chance of receiving a rare quality assault rifle from 16.17% to 10.91%
      • Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
    • Reduced the chance of receiving a legendary quality assault rifle from 1.82% to 1.13%

Bug fixes

  • The supply drops now appear correctly on the map.
  • If the firing button is pressed while the reloading of the shotgun is still active after the weapon change, the shotgun will fire automatically as soon as the reload is finished.
  • Fixed Clingers causing damage through walls / floors when attached to a player.
  • Fixed players accidentally pasting Remote Explosives on themselves after applying a Consumable Bush.
  • Fixed Legendary / Epic Pump Shotgun shotgun and muzzle flash sometimes not being replicated to other customers.
  • Fixed an issue where players could not use AutoRun when using a Hoverboard with a gamepad.
  • Fixed items occasionally being invisible to some players.


  • Added Lava
    • Lava will deal 1 touch point damage and will cause players to jump off the surface. Watch out!
  • Added volcanic vents
    • Volcanic openings propel players and vehicles to the sky in a blast of hot air!
  • Party Assist Added
    • Before a match, activate Party Assist in a Daily or Weekly challenge to complete it with the help of everyone in your party.
    • Party members can provide progress to the selected challenge in addition to you.
    • This functionality excludes "populated" players who are added separately during big team team matches or teammates, such as Team Rumble.
  • Increased duration of the Infinite Dab from 11 hours to 12 hours in the lobby.
  • Cozy Campfire now shines while active when viewed through a Thermal Scope.
  • As of Season 8, daily quests will automatically be claimed as soon as they are completed.
    • Any Challenges that were ready to be collected will be filled automatically and all rewards will be delivered. However, at this time, there will be no in-game notification for you to receive these rewards.

Bug fixes

  • Fixed a bug in which Lynx Outfit would shake a lot when it touched Wave's original emoticon in the lobby.
  • Fixed an issue where players could stare into view while jumping.
  • Fixed a problem where trapped weapons were sometimes incorrectly unloaded. This would happen if a player steals a weapon that a player plays immediately after being eliminated.
  • Fixed Bush Consumption not being destroyed if the player receives damage from a great distance.
  • Fixed target helps to work through the windows.
  • Fixed a problem where players could stop getting into a zipline getting far behind and crashing to the ground as they tried to enter.
  • Fixed an issue where the player could not pick up loose items on the zipline pole.
  • Fixed an issue where the entry of a vehicle during the zipper race left the visual effect of immunity against falling damage on the player.
  • Corrected the automatic collection of items that did not work in the first landing of skydiving.
  • Automatic weapon reloading does not cancel any more emoticons.
  • Fixed an Equipped Trap being swapped after leaving a stack of items or after using the last item in a stack of consumables or explosives.
  • Fixed fixed traps being loosened when using the hold to swap to pick up items.


Two teams of fifty players fight to the end!

Mode details

  • Each team has a bus, approaching the island in opposite directions. On the map, the friendly bus has a blue outline, the enemy has red.
  • The map has a dotted line, which indicates the "battle lines" between the two teams. Crossing the line will make running to the enemies more likely.
  • Agricultural materials increased 25% in relation to defaults.
  • Ammunition chests and boxes generate more often than usual and carry extra ammunition.


Close combat with Shotguns & Jetpacks!

Mode details

  • Players start with a Jetpack in their inventory.
  • The only weapons in this mode are the various types of shotguns.
  • The storm moves faster than normal until the end of the game.


  • Above / below step improvements.
    • More distinct sound for the above steps.
    • Adjusted the distance in which the above / below steps move to be more realistic.
  • Improved pitch audio times when game simulation is under heavy load.
  • Set the spatialization of the Down-But-Not-Out alert sound from the downed player's location.
  • Added stereo sounds to all guns for whoever carries the weapon.
  • Added audio feedback foley when crouched and ads with a gun.
  • Improved incoming audio from Rocket Launcher. It now plays an additional warning layer if the rocket is coming toward you.
  • Added far perspective for the enemy glider to tell audio.
  • Improved damage / elimination audio feedback.
  • Added a new sound breaking shield.
  • Improved "soft spot" beat sound during harvesting.

Bug fixes

  • Fixed the audio of the wind in the air restarting while eliminating an enemy while it is in the air.
  • Fixed sniper projectiles not playing back impact audio.
  • Fixed "Hootenany" emote getting stuck endlessly.
  • Fixed SMG sound effect occasionally looping continuously improperly.


  • Added ability to access the Patch Notes site on the news screen.
  • Visual improvements made to squadmate names and indicators.
  • World Record Enhancements
    • World markers are now visible in the world when placed close to you.
    • Double-clicking on the hotkey for the world marker will place a "danger" version of that marker. Markers of the world placed when aiming with a weapon will also put the dangerous version.
    • Added 2D user interface indicators to world markers, making it easier to view objects.
    • The world markers now have an off-screen gauge and display the distance your character is from them.
    • Placing a world marker on an item will display the icon and the rarity of that item.
    • Placing World Markers remains on the same key for both PC and console (KBM: Intermediate Mouse Button, Controller: Left D-Pad).
      • This button can be remapped to any desired button. Let us know in our social channels what works best for you!
    • The cell phone also has a button that can be added to the HUD. Place this button using the HUD Layout Tool.
  • Added filter guides to the closet for animated loading screens and pets.
  • Added a card corner icon for certain types of animated cosmetics.

Bug fixes

  • Fix cases where the invalid network indicator would appear early in the game due to slow loading conditions.
  • The Battle Pass / Battle Bundle screen now shows your supported content creator, if one is set.
  • Fixed a problem where the team delete count was sometimes inaccurate.
  • Fixed an issue where deletions were not being properly counted while playing in Playgrounds.


Bug fixes

  • Fixed a problem where running a replay could cause the player's hero model to disappear in the lobby.
  • Fixed issue with cosmetic styles not displayed correctly during replay playback.
  • Corrected elimination damage numbers being inaccurate in replays.
  • Fixed gun shooting animations, sometimes playing replays twice.


  • Added more visual feedback when the buttons are pressed.
  • Changed HUD's visibility to be more consistent across mobile platforms / other platforms.
  • The player can now switch between squat and standing states while in building and editing modes.

Bug fixes

  • Fixed the bug that caused the lobby background to disappear when you close the Report Player dialog box.
  • Fixed a problem where trying to switch to compile mode and tapping the quick bar at the same time returned to combat mode.
  • Fixed a problem where attempting to trap using a mobile controller made the player cheer as if trying to open a door several times before the trap was placed.
  • Corrected players' ability to lower themselves as they slid.
  • Fixed action button remaining in the user interface during the battle bus phase.
  • HUD's configuration of & # 39; Resources & # 39; is now displayed correctly in the game after making changes on mobile devices.
  • Fixed a problem where using touch to edit a structure breaks the ability to continue cross editing until the button is pressed again.
  • Fixed an issue where dragging an item out of the launchpad triggered a double-click.
  • Fixed a problem where the default pick and zip activation icon overlapped the look icon.
  • Fixed controller art is sometimes missing from the controller setup screen.


Voice Chat Updates
New voice chat options have been added to the Creative Island Game menu! Share a single channel in the creative, regardless of team, and choose who you talk to while playing.

CM08_VOIP_Social- (1) .jpg

Jungle Temple Theme
Mount deadly traps or distressing tests on your own adventure games using the new Jungle Temple Prefab.


Update Playgrounds
Renewals have been made to the Playground, transferring it to Creative and allowing more friends to join in the fun!



  • Now you can customize the time of day for your island!
    • A new "Time of day" option has been added to the My Island menu.
    • By default, the time of day will advance normally, which is shared among all the islands on the server that are also set to "Default."
    • You can select a specific time of day, which will force your island to always be there at that moment.
    • Selecting "Shuffle" will automatically choose a random time from the day your island will load and remain at that time.
  • Islands now carry much faster.

Bug fixes

  • Fixed a problem where corn, various shrubs and chain link fences prevented players from taking bullet damage.
  • Fixed a problem where Island portals always resulted in players generating a skydiving animation, forcing the player's camera to look down even when teleported to the ground.


  • Added a new Volcano Creative Island
  • Added a new Creative Hub Island
  • Update Playgrounds
    • Matchmake with 15 others (total of 16 players) to the new Playgrounds Hub to explore 4 featured islands. Or dive into one of five locations on the Battle Royale map to practice.
  • Added new jungle temple galleries
  • Added Visualizer Gallery XL
  • Added initial inventory, Grenade Chiller and alt Village Set

Bug fixes

  • Players will be redefined and island integrity settings will be applied when entering an island.
  • Fixed a bug where it would be deleted and entering a vehicle at the same time would cause the player to lose most of the controls.

Known Issue

  • Your friends' Playground sessions will appear when you browse Creative servers.


  • Improved resize mode:
    • The resizing mode of the phone now allows you to lengthen and crush props along a specific direction, Width, Height, or Depth. This works in the same way as changing the axis of rotation while in rotation mode.
    • When resizing props, you can now "flip" the props backwards, continuing to reduce them beyond the minimum size. This also works when a specific resizing direction has been selected and allows for new possible arrays of props!
    • When the phone is in Resize mode, you can reset the size of the object to the default size. This works the same way as resetting the Rotation while in Rotate mode.
  • Now you can incorporate props into the island's terrain.
    • Set your collision mode to "Nothing" to allow the props to be moved across the terrain.
    • The existing "On" Collision mode has been renamed to "Everything" and "Off" has been renamed to "Terrain Only".
  • Added new auxiliary features when placing props:
    • The "Snap Center" position of the props is now displayed while the Snap is activated.
    • As you rotate the supports, the guides now appear to show the selected rotation axis.
    • When resizing the props, the guides now appear to show the selected direction for the mount to grow, shrink, stretch, or crush.
    • These visual guides also appear briefly when you switch between Rotate, Resize, or Fit modes.
  • Players can now interact with objects such as doors, devices and traps, even while flying.

Bug fixes

  • Corrected the holographic preview of certain (inverted) media appearing in the wrong place when Copy or Cut was used.
  • Fixed some types of props (like Music Blocks) not landing on the floor as expected when Drops mode was activated.
  • Fixed repairs falling below ground when Drops mode was enabled in some cases.
  • Fixed fixes moving unexpectedly when copying them with the phone if they have already been resized before catching them.
  • Fixed many objects that could be positioned faster than the turbo build speed by sending buttons for spam.
  • Fixed the word "Rapidly" for the deletion text of the Turbo build.
  • The phone now tries to use the visible medium to determine the limits whenever possible. Ignoring things like the barrier device, elimination zone, etc.
  • Returning the rotation code to use your old pivot logic.
  • The phone now respects the size and mirror state of each object generated from prefabs or catalogs. The motion tool now receives the absolute value of the scale before setting the scale values.
  • By placing props below the level, the drops will not activate and will cause them to fall further down the floor. Prevent the code drops from defining the new lower transformation of the actors, if these actors.


  • Added 5 all new prefabricated Jungle Temple
    • Great Pyramid
    • Pyramid
    • Courtyard
    • Temple
    • Shrine A
    • Sanctuary B
  • Added 4 all new jungle temple galleries
    • Jungle Temple Gallery
    • Jungle Temple Prop Gallery
    • Jungle Nature Gallery
    • Extended Jungle Temple Wall Gallery
  • Elementary Gallery of Cubes Added
  • Added 5 bridge galleries and beam of different colors
    • Orange, gray, green, white, blue
  • Ring part added gallery
  • Added Visualizer Gallery XL
  • Added to Large Ambient Gallery
  • Added 8 different obstacle course galleries
    • White, orange, black, blue, purple, ribbon, red, green
  • Added an Obstacle Ladder Gallery


  • Added an outdoor
    • Write and publish text on the mural that can easily be placed on the Creative Islands.
  • Added the new Pirate Cannon
    • Push the cannon into position, aim and shoot! Alternatively, get on the barrel and launch!
    • The cannon will fire cannonballs or players at a great distance. Cannonballs and players can pass through various objects before stopping with a bang, dealing damage and repelling nearby players.
    • Deals 100 damage to enemies in a direct hit and 50 damage to enemies within a small radius.
  • Added Pinball Bumper and Flipper
  • Added additional options to the barrier device
    • Base visible in the game – Added ability to toggle the visibility of the motherboards.
      • Turn off to hide the base of the device during a game.
    • Block Weapons In Game – Turn off to allow weapons and projectiles to pass through the barrier.
  • Speed-increasing traps can be placed on vertical walls.
  • Added option to hide the checkpoint device during games.
  • Added option to clear the player's inventory when they arrive at a checkpoint device.
  • The barrier device can now be configured to be all black.
  • Elimination Zone renamed to Damage Zone.
  • Added several options for Damage Zone.
    • Basis visible in the game – Turn off to hide the base of the device during a game.
    • Type of damage – Allows immediate elimination or damage over time.
    • Damage – How much damage is applied to each damage over time.
    • Damage Rate – How often damage over time is applied.
    • Safe Team – Assign a team that will not be affected by the amount of damage.
    • Shield Damage – Turn off to skip the damaging player shields and directly attack your hit points total.
  • Players can now customize the team to which a Sentry is assigned.
  • Added option to activate / deactivate the bonus ammunition for weapons that are generated from the spawner item.
    • When off, some weapons will have very small amounts of ammunition when they are collected.
  • Added an option for the effect of the Motion Moduler to last for infinite time during a match.

Bug fixes

  • Fixed the issue where the initial inventory device would grant duplicate items if the "Delete items when deleted" option was set to Off.
  • Fixed challenge gallery items colliding with the Hoverboard.
  • Sentries will target safer players when crouched now.


Bug fixes

  • Fixed an error where pressing the Apply option in the Team Selection dialog box could cause players to switch to Team 1 when this was not desired.
  • Fix a bug where swap teams can result in entering the Down-But-Not-Out state instead of reappearing.
  • Fixed an error where setting a Player Start to Team None would behave like Team All.


Bug fixes

  • Fixed a problem where the game description screen was showing on the screen, even when it was still restoring from an earlier game.


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